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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SimpleCurve.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Curves/SimpleCurve.h"
#ifdef ENGINE_SimpleCurve_generated_h
#error "SimpleCurve.generated.h already included, missing '#pragma once' in SimpleCurve.h"
#endif
#define ENGINE_SimpleCurve_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSimpleCurveKey ***************************************************
struct Z_Construct_UScriptStruct_FSimpleCurveKey_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Curves_SimpleCurve_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSimpleCurveKey_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSimpleCurveKey;
// ********** End ScriptStruct FSimpleCurveKey *****************************************************
// ********** Begin ScriptStruct FSimpleCurve ******************************************************
struct Z_Construct_UScriptStruct_FSimpleCurve_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Curves_SimpleCurve_h_72_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSimpleCurve_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FRealCurve Super;
struct FSimpleCurve;
// ********** End ScriptStruct FSimpleCurve ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_SimpleCurve_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS