// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Curves/SimpleCurve.h" #ifdef ENGINE_SimpleCurve_generated_h #error "SimpleCurve.generated.h already included, missing '#pragma once' in SimpleCurve.h" #endif #define ENGINE_SimpleCurve_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSimpleCurveKey *************************************************** struct Z_Construct_UScriptStruct_FSimpleCurveKey_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_SimpleCurve_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSimpleCurveKey_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSimpleCurveKey; // ********** End ScriptStruct FSimpleCurveKey ***************************************************** // ********** Begin ScriptStruct FSimpleCurve ****************************************************** struct Z_Construct_UScriptStruct_FSimpleCurve_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_SimpleCurve_h_72_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSimpleCurve_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FRealCurve Super; struct FSimpleCurve; // ********** End ScriptStruct FSimpleCurve ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_SimpleCurve_h PRAGMA_ENABLE_DEPRECATION_WARNINGS