138 lines
6.5 KiB
C
138 lines
6.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/SaveGame.h"
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#ifdef ENGINE_SaveGame_generated_h
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#error "SaveGame.generated.h already included, missing '#pragma once' in SaveGame.h"
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#endif
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#define ENGINE_SaveGame_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APlayerController;
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class UClass;
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class ULocalPlayerSaveGame;
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struct FPlatformUserId;
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// ********** Begin Class USaveGame ****************************************************************
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struct Z_Construct_UClass_USaveGame_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USaveGame_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSaveGame(); \
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friend struct ::Z_Construct_UClass_USaveGame_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USaveGame_NoRegister(); \
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public: \
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DECLARE_CLASS2(USaveGame, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USaveGame_NoRegister) \
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DECLARE_SERIALIZER(USaveGame)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USaveGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USaveGame(USaveGame&&) = delete; \
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USaveGame(const USaveGame&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USaveGame); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USaveGame); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USaveGame) \
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ENGINE_API virtual ~USaveGame();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_22_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USaveGame;
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// ********** End Class USaveGame ******************************************************************
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// ********** Begin Delegate FOnLocalPlayerSaveGameLoaded ******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_37_DELEGATE \
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ENGINE_API void FOnLocalPlayerSaveGameLoaded_DelegateWrapper(const FScriptDelegate& OnLocalPlayerSaveGameLoaded, ULocalPlayerSaveGame* SaveGame);
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// ********** End Delegate FOnLocalPlayerSaveGameLoaded ********************************************
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// ********** Begin Class ULocalPlayerSaveGame *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execResetToDefault); \
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DECLARE_FUNCTION(execWasSaveRequested); \
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DECLARE_FUNCTION(execWasLastSaveSuccessful); \
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DECLARE_FUNCTION(execIsSaveInProgress); \
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DECLARE_FUNCTION(execWasLoaded); \
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DECLARE_FUNCTION(execGetLatestDataVersion); \
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DECLARE_FUNCTION(execGetInvalidDataVersion); \
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DECLARE_FUNCTION(execGetSavedDataVersion); \
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DECLARE_FUNCTION(execGetSaveSlotName); \
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DECLARE_FUNCTION(execGetPlatformUserIndex); \
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DECLARE_FUNCTION(execGetPlatformUserId); \
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DECLARE_FUNCTION(execGetLocalPlayerController); \
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DECLARE_FUNCTION(execAsyncSaveGameToSlotForLocalPlayer); \
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DECLARE_FUNCTION(execSaveGameToSlotForLocalPlayer); \
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DECLARE_FUNCTION(execAsyncLoadOrCreateSaveGameForLocalPlayer); \
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DECLARE_FUNCTION(execLoadOrCreateSaveGameForLocalPlayer);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_ULocalPlayerSaveGame_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULocalPlayerSaveGame(); \
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friend struct ::Z_Construct_UClass_ULocalPlayerSaveGame_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULocalPlayerSaveGame, USaveGame, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister) \
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DECLARE_SERIALIZER(ULocalPlayerSaveGame)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ULocalPlayerSaveGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULocalPlayerSaveGame(ULocalPlayerSaveGame&&) = delete; \
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ULocalPlayerSaveGame(const ULocalPlayerSaveGame&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalPlayerSaveGame); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalPlayerSaveGame); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalPlayerSaveGame) \
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ENGINE_API virtual ~ULocalPlayerSaveGame();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_46_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULocalPlayerSaveGame;
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// ********** End Class ULocalPlayerSaveGame *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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