// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/SaveGame.h" #ifdef ENGINE_SaveGame_generated_h #error "SaveGame.generated.h already included, missing '#pragma once' in SaveGame.h" #endif #define ENGINE_SaveGame_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; class UClass; class ULocalPlayerSaveGame; struct FPlatformUserId; // ********** Begin Class USaveGame **************************************************************** struct Z_Construct_UClass_USaveGame_Statics; ENGINE_API UClass* Z_Construct_UClass_USaveGame_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSaveGame(); \ friend struct ::Z_Construct_UClass_USaveGame_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USaveGame_NoRegister(); \ public: \ DECLARE_CLASS2(USaveGame, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USaveGame_NoRegister) \ DECLARE_SERIALIZER(USaveGame) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USaveGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USaveGame(USaveGame&&) = delete; \ USaveGame(const USaveGame&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USaveGame); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USaveGame); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USaveGame) \ ENGINE_API virtual ~USaveGame(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_33_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USaveGame; // ********** End Class USaveGame ****************************************************************** // ********** Begin Delegate FOnLocalPlayerSaveGameLoaded ****************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_37_DELEGATE \ ENGINE_API void FOnLocalPlayerSaveGameLoaded_DelegateWrapper(const FScriptDelegate& OnLocalPlayerSaveGameLoaded, ULocalPlayerSaveGame* SaveGame); // ********** End Delegate FOnLocalPlayerSaveGameLoaded ******************************************** // ********** Begin Class ULocalPlayerSaveGame ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execResetToDefault); \ DECLARE_FUNCTION(execWasSaveRequested); \ DECLARE_FUNCTION(execWasLastSaveSuccessful); \ DECLARE_FUNCTION(execIsSaveInProgress); \ DECLARE_FUNCTION(execWasLoaded); \ DECLARE_FUNCTION(execGetLatestDataVersion); \ DECLARE_FUNCTION(execGetInvalidDataVersion); \ DECLARE_FUNCTION(execGetSavedDataVersion); \ DECLARE_FUNCTION(execGetSaveSlotName); \ DECLARE_FUNCTION(execGetPlatformUserIndex); \ DECLARE_FUNCTION(execGetPlatformUserId); \ DECLARE_FUNCTION(execGetLocalPlayerController); \ DECLARE_FUNCTION(execAsyncSaveGameToSlotForLocalPlayer); \ DECLARE_FUNCTION(execSaveGameToSlotForLocalPlayer); \ DECLARE_FUNCTION(execAsyncLoadOrCreateSaveGameForLocalPlayer); \ DECLARE_FUNCTION(execLoadOrCreateSaveGameForLocalPlayer); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_CALLBACK_WRAPPERS struct Z_Construct_UClass_ULocalPlayerSaveGame_Statics; ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULocalPlayerSaveGame(); \ friend struct ::Z_Construct_UClass_ULocalPlayerSaveGame_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister(); \ public: \ DECLARE_CLASS2(ULocalPlayerSaveGame, USaveGame, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalPlayerSaveGame_NoRegister) \ DECLARE_SERIALIZER(ULocalPlayerSaveGame) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULocalPlayerSaveGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULocalPlayerSaveGame(ULocalPlayerSaveGame&&) = delete; \ ULocalPlayerSaveGame(const ULocalPlayerSaveGame&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalPlayerSaveGame); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalPlayerSaveGame); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalPlayerSaveGame) \ ENGINE_API virtual ~ULocalPlayerSaveGame(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_46_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h_49_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULocalPlayerSaveGame; // ********** End Class ULocalPlayerSaveGame ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_SaveGame_h PRAGMA_ENABLE_DEPRECATION_WARNINGS