Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PostProcessComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/PostProcessComponent.h"
#ifdef ENGINE_PostProcessComponent_generated_h
#error "PostProcessComponent.generated.h already included, missing '#pragma once' in PostProcessComponent.h"
#endif
#define ENGINE_PostProcessComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class IBlendableInterface;
// ********** Begin Class UPostProcessComponent ****************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_RPC_WRAPPERS \
DECLARE_FUNCTION(execAddOrUpdateBlendable);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPostProcessComponent, ENGINE_API)
struct Z_Construct_UClass_UPostProcessComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UPostProcessComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_INCLASS \
private: \
static void StaticRegisterNativesUPostProcessComponent(); \
friend struct ::Z_Construct_UClass_UPostProcessComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UPostProcessComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UPostProcessComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPostProcessComponent_NoRegister) \
DECLARE_SERIALIZER(UPostProcessComponent) \
FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UPostProcessComponent*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UPostProcessComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPostProcessComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPostProcessComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPostProcessComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UPostProcessComponent(UPostProcessComponent&&) = delete; \
UPostProcessComponent(const UPostProcessComponent&) = delete; \
ENGINE_API virtual ~UPostProcessComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_20_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPostProcessComponent;
// ********** End Class UPostProcessComponent ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS