// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/PostProcessComponent.h" #ifdef ENGINE_PostProcessComponent_generated_h #error "PostProcessComponent.generated.h already included, missing '#pragma once' in PostProcessComponent.h" #endif #define ENGINE_PostProcessComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class IBlendableInterface; // ********** Begin Class UPostProcessComponent **************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_RPC_WRAPPERS \ DECLARE_FUNCTION(execAddOrUpdateBlendable); #define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPostProcessComponent, ENGINE_API) struct Z_Construct_UClass_UPostProcessComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UPostProcessComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_INCLASS \ private: \ static void StaticRegisterNativesUPostProcessComponent(); \ friend struct ::Z_Construct_UClass_UPostProcessComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPostProcessComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UPostProcessComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPostProcessComponent_NoRegister) \ DECLARE_SERIALIZER(UPostProcessComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPostProcessComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPostProcessComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPostProcessComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPostProcessComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UPostProcessComponent(UPostProcessComponent&&) = delete; \ UPostProcessComponent(const UPostProcessComponent&) = delete; \ ENGINE_API virtual ~UPostProcessComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPostProcessComponent; // ********** End Class UPostProcessComponent ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS