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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/PerQualityLevelProperties.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "PerQualityLevelProperties.h"
#ifdef ENGINE_PerQualityLevelProperties_generated_h
#error "PerQualityLevelProperties.generated.h already included, missing '#pragma once' in PerQualityLevelProperties.h"
#endif
#define ENGINE_PerQualityLevelProperties_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FPerQualityLevelInt ***********************************************
struct Z_Construct_UScriptStruct_FPerQualityLevelInt_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h_234_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPerQualityLevelInt_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPerQualityLevelInt;
// ********** End ScriptStruct FPerQualityLevelInt *************************************************
// ********** Begin ScriptStruct FPerQualityLevelFloat *********************************************
struct Z_Construct_UScriptStruct_FPerQualityLevelFloat_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h_274_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPerQualityLevelFloat_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPerQualityLevelFloat;
// ********** End ScriptStruct FPerQualityLevelFloat ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h
// ********** Begin Enum EPerQualityLevels *********************************************************
#define FOREACH_ENUM_EPERQUALITYLEVELS(op) \
op(EPerQualityLevels::Low) \
op(EPerQualityLevels::Medium) \
op(EPerQualityLevels::High) \
op(EPerQualityLevels::Epic) \
op(EPerQualityLevels::Cinematic) \
op(EPerQualityLevels::Num)
enum class EPerQualityLevels : uint8;
template<> struct TIsUEnumClass<EPerQualityLevels> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPerQualityLevels>();
// ********** End Enum EPerQualityLevels ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS