// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PerQualityLevelProperties.h" #ifdef ENGINE_PerQualityLevelProperties_generated_h #error "PerQualityLevelProperties.generated.h already included, missing '#pragma once' in PerQualityLevelProperties.h" #endif #define ENGINE_PerQualityLevelProperties_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPerQualityLevelInt *********************************************** struct Z_Construct_UScriptStruct_FPerQualityLevelInt_Statics; #define FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h_234_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPerQualityLevelInt_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPerQualityLevelInt; // ********** End ScriptStruct FPerQualityLevelInt ************************************************* // ********** Begin ScriptStruct FPerQualityLevelFloat ********************************************* struct Z_Construct_UScriptStruct_FPerQualityLevelFloat_Statics; #define FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h_274_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPerQualityLevelFloat_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPerQualityLevelFloat; // ********** End ScriptStruct FPerQualityLevelFloat *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h // ********** Begin Enum EPerQualityLevels ********************************************************* #define FOREACH_ENUM_EPERQUALITYLEVELS(op) \ op(EPerQualityLevels::Low) \ op(EPerQualityLevels::Medium) \ op(EPerQualityLevels::High) \ op(EPerQualityLevels::Epic) \ op(EPerQualityLevels::Cinematic) \ op(EPerQualityLevels::Num) enum class EPerQualityLevels : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPerQualityLevels *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS