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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/Pawn.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/Pawn.h"
#ifdef ENGINE_Pawn_generated_h
#error "Pawn.generated.h already included, missing '#pragma once' in Pawn.h"
#endif
#define ENGINE_Pawn_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class AController;
class APawn;
class APlayerController;
class UClass;
class UInputComponent;
class UPawnMovementComponent;
struct FPlatformUserId;
// ********** Begin SparseDelegate FPawnRestartedSignature *****************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_31_DELEGATE \
ENGINE_API void FPawnRestartedSignature_DelegateWrapper(const FMulticastScriptDelegate& PawnRestartedSignature, APawn* Pawn);
// ********** End SparseDelegate FPawnRestartedSignature *******************************************
// ********** Begin SparseDelegate FPawnControllerChangedSignature *********************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_32_DELEGATE \
ENGINE_API void FPawnControllerChangedSignature_DelegateWrapper(const FMulticastScriptDelegate& PawnControllerChangedSignature, APawn* Pawn, AController* OldController, AController* NewController);
// ********** End SparseDelegate FPawnControllerChangedSignature ***********************************
// ********** Begin Class APawn ********************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetOverrideInputComponentClass); \
DECLARE_FUNCTION(execIsMoveInputIgnored); \
DECLARE_FUNCTION(execAddControllerRollInput); \
DECLARE_FUNCTION(execAddControllerYawInput); \
DECLARE_FUNCTION(execAddControllerPitchInput); \
DECLARE_FUNCTION(execConsumeMovementInputVector); \
DECLARE_FUNCTION(execGetLastMovementInputVector); \
DECLARE_FUNCTION(execGetPendingMovementInputVector); \
DECLARE_FUNCTION(execAddMovementInput); \
DECLARE_FUNCTION(execSpawnDefaultController); \
DECLARE_FUNCTION(execDetachFromControllerPendingDestroy); \
DECLARE_FUNCTION(execGetBaseAimRotation); \
DECLARE_FUNCTION(execIsBotControlled); \
DECLARE_FUNCTION(execIsPlayerControlled); \
DECLARE_FUNCTION(execGetPlatformUserId); \
DECLARE_FUNCTION(execIsLocallyControlled); \
DECLARE_FUNCTION(execGetNavAgentLocation); \
DECLARE_FUNCTION(execSetCanAffectNavigationGeneration); \
DECLARE_FUNCTION(execOnRep_PlayerState); \
DECLARE_FUNCTION(execOnRep_Controller); \
DECLARE_FUNCTION(execGetControlRotation); \
DECLARE_FUNCTION(execGetController); \
DECLARE_FUNCTION(execIsPawnControlled); \
DECLARE_FUNCTION(execIsControlled); \
DECLARE_FUNCTION(execGetMovementBaseActor); \
DECLARE_FUNCTION(execIsLocallyViewed); \
DECLARE_FUNCTION(execGetLocalViewingPlayerController); \
DECLARE_FUNCTION(execPawnMakeNoise); \
DECLARE_FUNCTION(execGetMovementComponent);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_CALLBACK_WRAPPERS
struct Z_Construct_UClass_APawn_Statics;
ENGINE_API UClass* Z_Construct_UClass_APawn_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAPawn(); \
friend struct ::Z_Construct_UClass_APawn_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_APawn_NoRegister(); \
public: \
DECLARE_CLASS2(APawn, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_APawn, TEXT("/Script/Engine"), Z_Construct_UClass_APawn_NoRegister) \
DECLARE_SERIALIZER(APawn) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
\
virtual UObject* _getUObject() const override { return const_cast<APawn*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
RemoteViewPitch16=NETFIELD_REP_START, \
RemoteViewPitch, \
PlayerState, \
Controller, \
NETFIELD_REP_END=Controller }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
APawn(APawn&&) = delete; \
APawn(const APawn&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APawn); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APawn); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APawn) \
ENGINE_API virtual ~APawn();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_41_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class APawn;
// ********** End Class APawn **********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS