// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/Pawn.h" #ifdef ENGINE_Pawn_generated_h #error "Pawn.generated.h already included, missing '#pragma once' in Pawn.h" #endif #define ENGINE_Pawn_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class AController; class APawn; class APlayerController; class UClass; class UInputComponent; class UPawnMovementComponent; struct FPlatformUserId; // ********** Begin SparseDelegate FPawnRestartedSignature ***************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_31_DELEGATE \ ENGINE_API void FPawnRestartedSignature_DelegateWrapper(const FMulticastScriptDelegate& PawnRestartedSignature, APawn* Pawn); // ********** End SparseDelegate FPawnRestartedSignature ******************************************* // ********** Begin SparseDelegate FPawnControllerChangedSignature ********************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_32_DELEGATE \ ENGINE_API void FPawnControllerChangedSignature_DelegateWrapper(const FMulticastScriptDelegate& PawnControllerChangedSignature, APawn* Pawn, AController* OldController, AController* NewController); // ********** End SparseDelegate FPawnControllerChangedSignature *********************************** // ********** Begin Class APawn ******************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetOverrideInputComponentClass); \ DECLARE_FUNCTION(execIsMoveInputIgnored); \ DECLARE_FUNCTION(execAddControllerRollInput); \ DECLARE_FUNCTION(execAddControllerYawInput); \ DECLARE_FUNCTION(execAddControllerPitchInput); \ DECLARE_FUNCTION(execConsumeMovementInputVector); \ DECLARE_FUNCTION(execGetLastMovementInputVector); \ DECLARE_FUNCTION(execGetPendingMovementInputVector); \ DECLARE_FUNCTION(execAddMovementInput); \ DECLARE_FUNCTION(execSpawnDefaultController); \ DECLARE_FUNCTION(execDetachFromControllerPendingDestroy); \ DECLARE_FUNCTION(execGetBaseAimRotation); \ DECLARE_FUNCTION(execIsBotControlled); \ DECLARE_FUNCTION(execIsPlayerControlled); \ DECLARE_FUNCTION(execGetPlatformUserId); \ DECLARE_FUNCTION(execIsLocallyControlled); \ DECLARE_FUNCTION(execGetNavAgentLocation); \ DECLARE_FUNCTION(execSetCanAffectNavigationGeneration); \ DECLARE_FUNCTION(execOnRep_PlayerState); \ DECLARE_FUNCTION(execOnRep_Controller); \ DECLARE_FUNCTION(execGetControlRotation); \ DECLARE_FUNCTION(execGetController); \ DECLARE_FUNCTION(execIsPawnControlled); \ DECLARE_FUNCTION(execIsControlled); \ DECLARE_FUNCTION(execGetMovementBaseActor); \ DECLARE_FUNCTION(execIsLocallyViewed); \ DECLARE_FUNCTION(execGetLocalViewingPlayerController); \ DECLARE_FUNCTION(execPawnMakeNoise); \ DECLARE_FUNCTION(execGetMovementComponent); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_CALLBACK_WRAPPERS struct Z_Construct_UClass_APawn_Statics; ENGINE_API UClass* Z_Construct_UClass_APawn_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAPawn(); \ friend struct ::Z_Construct_UClass_APawn_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_APawn_NoRegister(); \ public: \ DECLARE_CLASS2(APawn, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_APawn, TEXT("/Script/Engine"), Z_Construct_UClass_APawn_NoRegister) \ DECLARE_SERIALIZER(APawn) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ \ virtual UObject* _getUObject() const override { return const_cast(this); } \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ RemoteViewPitch16=NETFIELD_REP_START, \ RemoteViewPitch, \ PlayerState, \ Controller, \ NETFIELD_REP_END=Controller }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ APawn(APawn&&) = delete; \ APawn(const APawn&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, APawn); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(APawn); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(APawn) \ ENGINE_API virtual ~APawn(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_41_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h_44_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class APawn; // ********** End Class APawn ********************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Pawn_h PRAGMA_ENABLE_DEPRECATION_WARNINGS