228 lines
11 KiB
C
228 lines
11 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Particles/ParticleSystemComponent.h"
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#ifdef ENGINE_ParticleSystemComponent_generated_h
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#error "ParticleSystemComponent.generated.h already included, missing '#pragma once' in ParticleSystemComponent.h"
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#endif
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#define ENGINE_ParticleSystemComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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class UFXSystemAsset;
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class UMaterialInstanceDynamic;
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class UMaterialInterface;
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class UParticleSystem;
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class UParticleSystemComponent;
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class USceneComponent;
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enum class EAttachmentRule : uint8;
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struct FLinearColor;
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// ********** Begin Delegate FOnSystemFinished *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_97_DELEGATE \
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ENGINE_API void FOnSystemFinished_DelegateWrapper(const FMulticastScriptDelegate& OnSystemFinished, UParticleSystemComponent* PSystem);
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// ********** End Delegate FOnSystemFinished *******************************************************
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// ********** Begin ScriptStruct FParticleSysParam *************************************************
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struct Z_Construct_UScriptStruct_FParticleSysParam_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_106_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FParticleSysParam_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FParticleSysParam;
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// ********** End ScriptStruct FParticleSysParam ***************************************************
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// ********** Begin ScriptStruct FFXSystemSpawnParameters ******************************************
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struct Z_Construct_UScriptStruct_FFXSystemSpawnParameters_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_336_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFXSystemSpawnParameters_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FFXSystemSpawnParameters;
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// ********** End ScriptStruct FFXSystemSpawnParameters ********************************************
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// ********** Begin Class UFXSystemComponent *******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_RPC_WRAPPERS \
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DECLARE_FUNCTION(execReleaseToPool); \
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DECLARE_FUNCTION(execSetUseAutoManageAttachment); \
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DECLARE_FUNCTION(execSetAutoAttachmentParameters); \
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DECLARE_FUNCTION(execSetEmitterEnable); \
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DECLARE_FUNCTION(execGetFXSystemAsset); \
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DECLARE_FUNCTION(execSetActorParameter); \
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DECLARE_FUNCTION(execSetColorParameter); \
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DECLARE_FUNCTION(execSetVectorParameter); \
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DECLARE_FUNCTION(execSetFloatParameter); \
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DECLARE_FUNCTION(execSetIntParameter); \
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DECLARE_FUNCTION(execSetBoolParameter);
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struct Z_Construct_UClass_UFXSystemComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UFXSystemComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_INCLASS \
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private: \
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static void StaticRegisterNativesUFXSystemComponent(); \
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friend struct ::Z_Construct_UClass_UFXSystemComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UFXSystemComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UFXSystemComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UFXSystemComponent_NoRegister) \
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DECLARE_SERIALIZER(UFXSystemComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UFXSystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFXSystemComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UFXSystemComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFXSystemComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UFXSystemComponent(UFXSystemComponent&&) = delete; \
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UFXSystemComponent(const UFXSystemComponent&) = delete; \
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ENGINE_API virtual ~UFXSystemComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_378_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UFXSystemComponent;
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// ********** End Class UFXSystemComponent *********************************************************
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// ********** Begin Class UParticleSystemComponent *************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGenerateParticleEvent); \
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DECLARE_FUNCTION(execGetNamedMaterial); \
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DECLARE_FUNCTION(execCreateNamedDynamicMaterialInstance); \
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DECLARE_FUNCTION(execSetTrailSourceData); \
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DECLARE_FUNCTION(execEndTrails); \
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DECLARE_FUNCTION(execBeginTrails); \
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DECLARE_FUNCTION(execGetNumActiveParticles); \
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DECLARE_FUNCTION(execSetTemplate); \
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DECLARE_FUNCTION(execSetMaterialParameter); \
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DECLARE_FUNCTION(execGetBeamTargetStrength); \
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DECLARE_FUNCTION(execGetBeamTargetTangent); \
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DECLARE_FUNCTION(execGetBeamTargetPoint); \
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DECLARE_FUNCTION(execGetBeamSourceStrength); \
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DECLARE_FUNCTION(execGetBeamSourceTangent); \
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DECLARE_FUNCTION(execGetBeamSourcePoint); \
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DECLARE_FUNCTION(execGetBeamEndPoint); \
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DECLARE_FUNCTION(execSetBeamTargetStrength); \
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DECLARE_FUNCTION(execSetBeamTargetTangent); \
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DECLARE_FUNCTION(execSetBeamTargetPoint); \
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DECLARE_FUNCTION(execSetBeamSourceStrength); \
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DECLARE_FUNCTION(execSetBeamSourceTangent); \
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DECLARE_FUNCTION(execSetBeamSourcePoint); \
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DECLARE_FUNCTION(execSetBeamEndPoint); \
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DECLARE_FUNCTION(execSetAutoAttachParams);
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UParticleSystemComponent, ENGINE_API)
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struct Z_Construct_UClass_UParticleSystemComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UParticleSystemComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_INCLASS \
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private: \
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static void StaticRegisterNativesUParticleSystemComponent(); \
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friend struct ::Z_Construct_UClass_UParticleSystemComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleSystemComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UParticleSystemComponent, UFXSystemComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleSystemComponent_NoRegister) \
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DECLARE_SERIALIZER(UParticleSystemComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UParticleSystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleSystemComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleSystemComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleSystemComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UParticleSystemComponent(UParticleSystemComponent&&) = delete; \
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UParticleSystemComponent(const UParticleSystemComponent&) = delete; \
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ENGINE_API virtual ~UParticleSystemComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_486_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UParticleSystemComponent;
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// ********** End Class UParticleSystemComponent ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h
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// ********** Begin Enum EParticleSysParamType *****************************************************
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#define FOREACH_ENUM_EPARTICLESYSPARAMTYPE(op) \
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op(PSPT_None) \
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op(PSPT_Scalar) \
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op(PSPT_ScalarRand) \
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op(PSPT_Vector) \
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op(PSPT_VectorRand) \
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op(PSPT_Color) \
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op(PSPT_Actor) \
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op(PSPT_Material) \
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op(PSPT_VectorUnitRand)
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enum EParticleSysParamType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleSysParamType>();
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// ********** End Enum EParticleSysParamType *******************************************************
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// ********** Begin Enum ParticleReplayState *******************************************************
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#define FOREACH_ENUM_PARTICLEREPLAYSTATE(op) \
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op(PRS_Disabled) \
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op(PRS_Capturing) \
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op(PRS_Replaying)
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enum ParticleReplayState : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ParticleReplayState>();
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// ********** End Enum ParticleReplayState *********************************************************
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// ********** Begin Enum EParticleEventType ********************************************************
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#define FOREACH_ENUM_EPARTICLEEVENTTYPE(op) \
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op(EPET_Any) \
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op(EPET_Spawn) \
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op(EPET_Death) \
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op(EPET_Collision) \
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op(EPET_Burst) \
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op(EPET_Blueprint)
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enum EParticleEventType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleEventType>();
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// ********** End Enum EParticleEventType **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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