// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Particles/ParticleSystemComponent.h" #ifdef ENGINE_ParticleSystemComponent_generated_h #error "ParticleSystemComponent.generated.h already included, missing '#pragma once' in ParticleSystemComponent.h" #endif #define ENGINE_ParticleSystemComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UFXSystemAsset; class UMaterialInstanceDynamic; class UMaterialInterface; class UParticleSystem; class UParticleSystemComponent; class USceneComponent; enum class EAttachmentRule : uint8; struct FLinearColor; // ********** Begin Delegate FOnSystemFinished ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_97_DELEGATE \ ENGINE_API void FOnSystemFinished_DelegateWrapper(const FMulticastScriptDelegate& OnSystemFinished, UParticleSystemComponent* PSystem); // ********** End Delegate FOnSystemFinished ******************************************************* // ********** Begin ScriptStruct FParticleSysParam ************************************************* struct Z_Construct_UScriptStruct_FParticleSysParam_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_106_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FParticleSysParam_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FParticleSysParam; // ********** End ScriptStruct FParticleSysParam *************************************************** // ********** Begin ScriptStruct FFXSystemSpawnParameters ****************************************** struct Z_Construct_UScriptStruct_FFXSystemSpawnParameters_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_336_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFXSystemSpawnParameters_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FFXSystemSpawnParameters; // ********** End ScriptStruct FFXSystemSpawnParameters ******************************************** // ********** Begin Class UFXSystemComponent ******************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_RPC_WRAPPERS \ DECLARE_FUNCTION(execReleaseToPool); \ DECLARE_FUNCTION(execSetUseAutoManageAttachment); \ DECLARE_FUNCTION(execSetAutoAttachmentParameters); \ DECLARE_FUNCTION(execSetEmitterEnable); \ DECLARE_FUNCTION(execGetFXSystemAsset); \ DECLARE_FUNCTION(execSetActorParameter); \ DECLARE_FUNCTION(execSetColorParameter); \ DECLARE_FUNCTION(execSetVectorParameter); \ DECLARE_FUNCTION(execSetFloatParameter); \ DECLARE_FUNCTION(execSetIntParameter); \ DECLARE_FUNCTION(execSetBoolParameter); struct Z_Construct_UClass_UFXSystemComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UFXSystemComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_INCLASS \ private: \ static void StaticRegisterNativesUFXSystemComponent(); \ friend struct ::Z_Construct_UClass_UFXSystemComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UFXSystemComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UFXSystemComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UFXSystemComponent_NoRegister) \ DECLARE_SERIALIZER(UFXSystemComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UFXSystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFXSystemComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UFXSystemComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFXSystemComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UFXSystemComponent(UFXSystemComponent&&) = delete; \ UFXSystemComponent(const UFXSystemComponent&) = delete; \ ENGINE_API virtual ~UFXSystemComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_378_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_381_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UFXSystemComponent; // ********** End Class UFXSystemComponent ********************************************************* // ********** Begin Class UParticleSystemComponent ************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_RPC_WRAPPERS \ DECLARE_FUNCTION(execGenerateParticleEvent); \ DECLARE_FUNCTION(execGetNamedMaterial); \ DECLARE_FUNCTION(execCreateNamedDynamicMaterialInstance); \ DECLARE_FUNCTION(execSetTrailSourceData); \ DECLARE_FUNCTION(execEndTrails); \ DECLARE_FUNCTION(execBeginTrails); \ DECLARE_FUNCTION(execGetNumActiveParticles); \ DECLARE_FUNCTION(execSetTemplate); \ DECLARE_FUNCTION(execSetMaterialParameter); \ DECLARE_FUNCTION(execGetBeamTargetStrength); \ DECLARE_FUNCTION(execGetBeamTargetTangent); \ DECLARE_FUNCTION(execGetBeamTargetPoint); \ DECLARE_FUNCTION(execGetBeamSourceStrength); \ DECLARE_FUNCTION(execGetBeamSourceTangent); \ DECLARE_FUNCTION(execGetBeamSourcePoint); \ DECLARE_FUNCTION(execGetBeamEndPoint); \ DECLARE_FUNCTION(execSetBeamTargetStrength); \ DECLARE_FUNCTION(execSetBeamTargetTangent); \ DECLARE_FUNCTION(execSetBeamTargetPoint); \ DECLARE_FUNCTION(execSetBeamSourceStrength); \ DECLARE_FUNCTION(execSetBeamSourceTangent); \ DECLARE_FUNCTION(execSetBeamSourcePoint); \ DECLARE_FUNCTION(execSetBeamEndPoint); \ DECLARE_FUNCTION(execSetAutoAttachParams); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UParticleSystemComponent, ENGINE_API) struct Z_Construct_UClass_UParticleSystemComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UParticleSystemComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_INCLASS \ private: \ static void StaticRegisterNativesUParticleSystemComponent(); \ friend struct ::Z_Construct_UClass_UParticleSystemComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UParticleSystemComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UParticleSystemComponent, UFXSystemComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UParticleSystemComponent_NoRegister) \ DECLARE_SERIALIZER(UParticleSystemComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UParticleSystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UParticleSystemComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UParticleSystemComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UParticleSystemComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UParticleSystemComponent(UParticleSystemComponent&&) = delete; \ UParticleSystemComponent(const UParticleSystemComponent&) = delete; \ ENGINE_API virtual ~UParticleSystemComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_486_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h_491_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UParticleSystemComponent; // ********** End Class UParticleSystemComponent *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Particles_ParticleSystemComponent_h // ********** Begin Enum EParticleSysParamType ***************************************************** #define FOREACH_ENUM_EPARTICLESYSPARAMTYPE(op) \ op(PSPT_None) \ op(PSPT_Scalar) \ op(PSPT_ScalarRand) \ op(PSPT_Vector) \ op(PSPT_VectorRand) \ op(PSPT_Color) \ op(PSPT_Actor) \ op(PSPT_Material) \ op(PSPT_VectorUnitRand) enum EParticleSysParamType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleSysParamType ******************************************************* // ********** Begin Enum ParticleReplayState ******************************************************* #define FOREACH_ENUM_PARTICLEREPLAYSTATE(op) \ op(PRS_Disabled) \ op(PRS_Capturing) \ op(PRS_Replaying) enum ParticleReplayState : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ParticleReplayState ********************************************************* // ********** Begin Enum EParticleEventType ******************************************************** #define FOREACH_ENUM_EPARTICLEEVENTTYPE(op) \ op(EPET_Any) \ op(EPET_Spawn) \ op(EPET_Death) \ op(EPET_Collision) \ op(EPET_Burst) \ op(EPET_Blueprint) enum EParticleEventType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EParticleEventType ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS