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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/NameCurve.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Curves/NameCurve.h"
#ifdef ENGINE_NameCurve_generated_h
#error "NameCurve.generated.h already included, missing '#pragma once' in NameCurve.h"
#endif
#define ENGINE_NameCurve_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FNameCurveKey *****************************************************
struct Z_Construct_UScriptStruct_FNameCurveKey_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Curves_NameCurve_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNameCurveKey_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNameCurveKey;
// ********** End ScriptStruct FNameCurveKey *******************************************************
// ********** Begin ScriptStruct FNameCurve ********************************************************
struct Z_Construct_UScriptStruct_FNameCurve_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Curves_NameCurve_h_85_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNameCurve_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FIndexedCurve Super;
struct FNameCurve;
// ********** End ScriptStruct FNameCurve **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_NameCurve_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS