// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Curves/NameCurve.h" #ifdef ENGINE_NameCurve_generated_h #error "NameCurve.generated.h already included, missing '#pragma once' in NameCurve.h" #endif #define ENGINE_NameCurve_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNameCurveKey ***************************************************** struct Z_Construct_UScriptStruct_FNameCurveKey_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_NameCurve_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNameCurveKey_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNameCurveKey; // ********** End ScriptStruct FNameCurveKey ******************************************************* // ********** Begin ScriptStruct FNameCurve ******************************************************** struct Z_Construct_UScriptStruct_FNameCurve_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_NameCurve_h_85_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNameCurve_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FIndexedCurve Super; struct FNameCurve; // ********** End ScriptStruct FNameCurve ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_NameCurve_h PRAGMA_ENABLE_DEPRECATION_WARNINGS