139 lines
8.4 KiB
C++
139 lines
8.4 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "VT/MeshPaintVirtualTexture.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeMeshPaintVirtualTexture() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UMeshPaintVirtualTexture();
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ENGINE_API UClass* Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UTexture2D();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UMeshPaintVirtualTexture *************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UMeshPaintVirtualTexture;
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UClass* UMeshPaintVirtualTexture::GetPrivateStaticClass()
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{
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using TClass = UMeshPaintVirtualTexture;
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if (!Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("MeshPaintVirtualTexture"),
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Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton,
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StaticRegisterNativesUMeshPaintVirtualTexture,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister()
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{
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return UMeshPaintVirtualTexture::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UMeshPaintVirtualTexture_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "ClassGroupNames", "Rendering" },
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{ "Comment", "/**\n * Mesh paint virtual texture asset.\n * This is a virtual texture that which will be owned by a mesh component to store the mesh painting on that component.\n * All mesh paint virtual textures will be stored using a shared virtual texture page table and physical space.\n * This shared space means that all mesh paint virtual textures can be accessed in a \"bindless\" way using a small descriptor.\n */" },
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{ "HideCategories", "Texture Compression Adjustments Compositing Object" },
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{ "IncludePath", "VT/MeshPaintVirtualTexture.h" },
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{ "ModuleRelativePath", "Classes/VT/MeshPaintVirtualTexture.h" },
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{ "ToolTip", "Mesh paint virtual texture asset.\nThis is a virtual texture that which will be owned by a mesh component to store the mesh painting on that component.\nAll mesh paint virtual textures will be stored using a shared virtual texture page table and physical space.\nThis shared space means that all mesh paint virtual textures can be accessed in a \"bindless\" way using a small descriptor." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningComponent_MetaData[] = {
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{ "Comment", "/** Weak refererence to the owning primitive component. */" },
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{ "ModuleRelativePath", "Classes/VT/MeshPaintVirtualTexture.h" },
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{ "ToolTip", "Weak refererence to the owning primitive component." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UMeshPaintVirtualTexture constinit property declarations *****************
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static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_OwningComponent;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UMeshPaintVirtualTexture constinit property declarations *******************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UMeshPaintVirtualTexture>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UMeshPaintVirtualTexture_Statics
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// ********** Begin Class UMeshPaintVirtualTexture Property Definitions ****************************
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const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::NewProp_OwningComponent = { "OwningComponent", nullptr, (EPropertyFlags)0x0014000000080008, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMeshPaintVirtualTexture, OwningComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningComponent_MetaData), NewProp_OwningComponent_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::NewProp_OwningComponent,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers) < 2048);
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// ********** End Class UMeshPaintVirtualTexture Property Definitions ******************************
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UObject* (*const Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UTexture2D,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::ClassParams = {
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&UMeshPaintVirtualTexture::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers),
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0,
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0x008800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::Class_MetaDataParams), Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::Class_MetaDataParams)
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};
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void UMeshPaintVirtualTexture::StaticRegisterNativesUMeshPaintVirtualTexture()
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{
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}
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UClass* Z_Construct_UClass_UMeshPaintVirtualTexture()
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{
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if (!Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton, Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMeshPaintVirtualTexture);
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UMeshPaintVirtualTexture::~UMeshPaintVirtualTexture() {}
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// ********** End Class UMeshPaintVirtualTexture ***************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UMeshPaintVirtualTexture, UMeshPaintVirtualTexture::StaticClass, TEXT("UMeshPaintVirtualTexture"), &Z_Registration_Info_UClass_UMeshPaintVirtualTexture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMeshPaintVirtualTexture), 244323007U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_761340094{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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