// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "VT/MeshPaintVirtualTexture.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMeshPaintVirtualTexture() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UMeshPaintVirtualTexture(); ENGINE_API UClass* Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UTexture2D(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMeshPaintVirtualTexture ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UMeshPaintVirtualTexture; UClass* UMeshPaintVirtualTexture::GetPrivateStaticClass() { using TClass = UMeshPaintVirtualTexture; if (!Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MeshPaintVirtualTexture"), Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton, StaticRegisterNativesUMeshPaintVirtualTexture, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMeshPaintVirtualTexture.InnerSingleton; } UClass* Z_Construct_UClass_UMeshPaintVirtualTexture_NoRegister() { return UMeshPaintVirtualTexture::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMeshPaintVirtualTexture_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "ClassGroupNames", "Rendering" }, { "Comment", "/**\n * Mesh paint virtual texture asset.\n * This is a virtual texture that which will be owned by a mesh component to store the mesh painting on that component.\n * All mesh paint virtual textures will be stored using a shared virtual texture page table and physical space.\n * This shared space means that all mesh paint virtual textures can be accessed in a \"bindless\" way using a small descriptor.\n */" }, { "HideCategories", "Texture Compression Adjustments Compositing Object" }, { "IncludePath", "VT/MeshPaintVirtualTexture.h" }, { "ModuleRelativePath", "Classes/VT/MeshPaintVirtualTexture.h" }, { "ToolTip", "Mesh paint virtual texture asset.\nThis is a virtual texture that which will be owned by a mesh component to store the mesh painting on that component.\nAll mesh paint virtual textures will be stored using a shared virtual texture page table and physical space.\nThis shared space means that all mesh paint virtual textures can be accessed in a \"bindless\" way using a small descriptor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OwningComponent_MetaData[] = { { "Comment", "/** Weak refererence to the owning primitive component. */" }, { "ModuleRelativePath", "Classes/VT/MeshPaintVirtualTexture.h" }, { "ToolTip", "Weak refererence to the owning primitive component." }, }; #endif // WITH_METADATA // ********** Begin Class UMeshPaintVirtualTexture constinit property declarations ***************** static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_OwningComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UMeshPaintVirtualTexture constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMeshPaintVirtualTexture_Statics // ********** Begin Class UMeshPaintVirtualTexture Property Definitions **************************** const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::NewProp_OwningComponent = { "OwningComponent", nullptr, (EPropertyFlags)0x0014000000080008, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMeshPaintVirtualTexture, OwningComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OwningComponent_MetaData), NewProp_OwningComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::NewProp_OwningComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers) < 2048); // ********** End Class UMeshPaintVirtualTexture Property Definitions ****************************** UObject* (*const Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UTexture2D, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::ClassParams = { &UMeshPaintVirtualTexture::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::Class_MetaDataParams), Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::Class_MetaDataParams) }; void UMeshPaintVirtualTexture::StaticRegisterNativesUMeshPaintVirtualTexture() { } UClass* Z_Construct_UClass_UMeshPaintVirtualTexture() { if (!Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton, Z_Construct_UClass_UMeshPaintVirtualTexture_Statics::ClassParams); } return Z_Registration_Info_UClass_UMeshPaintVirtualTexture.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMeshPaintVirtualTexture); UMeshPaintVirtualTexture::~UMeshPaintVirtualTexture() {} // ********** End Class UMeshPaintVirtualTexture *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMeshPaintVirtualTexture, UMeshPaintVirtualTexture::StaticClass, TEXT("UMeshPaintVirtualTexture"), &Z_Registration_Info_UClass_UMeshPaintVirtualTexture, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMeshPaintVirtualTexture), 244323007U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_761340094{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_VT_MeshPaintVirtualTexture_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS