94 lines
4.5 KiB
C
94 lines
4.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionFunctionInput.h"
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#ifdef ENGINE_MaterialExpressionFunctionInput_generated_h
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#error "MaterialExpressionFunctionInput.generated.h already included, missing '#pragma once' in MaterialExpressionFunctionInput.h"
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#endif
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#define ENGINE_MaterialExpressionFunctionInput_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionFunctionInput *****************************************
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struct Z_Construct_UClass_UMaterialExpressionFunctionInput_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionFunctionInput(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionFunctionInput_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionFunctionInput, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionFunctionInput)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionFunctionInput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionFunctionInput) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionFunctionInput); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionFunctionInput); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionFunctionInput(UMaterialExpressionFunctionInput&&) = delete; \
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UMaterialExpressionFunctionInput(const UMaterialExpressionFunctionInput&) = delete; \
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ENGINE_API virtual ~UMaterialExpressionFunctionInput();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_46_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_INCLASS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionFunctionInput;
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// ********** End Class UMaterialExpressionFunctionInput *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h
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// ********** Begin Enum EFunctionInputType ********************************************************
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#define FOREACH_ENUM_EFUNCTIONINPUTTYPE(op) \
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op(FunctionInput_Scalar) \
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op(FunctionInput_Vector2) \
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op(FunctionInput_Vector3) \
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op(FunctionInput_Vector4) \
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op(FunctionInput_Texture2D) \
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op(FunctionInput_TextureCube) \
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op(FunctionInput_Texture2DArray) \
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op(FunctionInput_VolumeTexture) \
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op(FunctionInput_StaticBool) \
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op(FunctionInput_MaterialAttributes) \
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op(FunctionInput_TextureExternal) \
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op(FunctionInput_Bool) \
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op(FunctionInput_Substrate)
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enum EFunctionInputType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EFunctionInputType>();
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// ********** End Enum EFunctionInputType **********************************************************
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// ********** Begin Enum EBlendInputRelevance ******************************************************
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#define FOREACH_ENUM_EBLENDINPUTRELEVANCE(op) \
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op(General) \
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op(Top) \
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op(Bottom)
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enum EBlendInputRelevance : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBlendInputRelevance>();
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// ********** End Enum EBlendInputRelevance ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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