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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/MaterialExpressionFunctionInput.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Materials/MaterialExpressionFunctionInput.h"
#ifdef ENGINE_MaterialExpressionFunctionInput_generated_h
#error "MaterialExpressionFunctionInput.generated.h already included, missing '#pragma once' in MaterialExpressionFunctionInput.h"
#endif
#define ENGINE_MaterialExpressionFunctionInput_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialExpressionFunctionInput *****************************************
struct Z_Construct_UClass_UMaterialExpressionFunctionInput_Statics;
ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_INCLASS \
private: \
static void StaticRegisterNativesUMaterialExpressionFunctionInput(); \
friend struct ::Z_Construct_UClass_UMaterialExpressionFunctionInput_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialExpressionFunctionInput, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister) \
DECLARE_SERIALIZER(UMaterialExpressionFunctionInput)
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UMaterialExpressionFunctionInput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionFunctionInput) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionFunctionInput); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionFunctionInput); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialExpressionFunctionInput(UMaterialExpressionFunctionInput&&) = delete; \
UMaterialExpressionFunctionInput(const UMaterialExpressionFunctionInput&) = delete; \
ENGINE_API virtual ~UMaterialExpressionFunctionInput();
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_46_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_INCLASS \
FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialExpressionFunctionInput;
// ********** End Class UMaterialExpressionFunctionInput *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h
// ********** Begin Enum EFunctionInputType ********************************************************
#define FOREACH_ENUM_EFUNCTIONINPUTTYPE(op) \
op(FunctionInput_Scalar) \
op(FunctionInput_Vector2) \
op(FunctionInput_Vector3) \
op(FunctionInput_Vector4) \
op(FunctionInput_Texture2D) \
op(FunctionInput_TextureCube) \
op(FunctionInput_Texture2DArray) \
op(FunctionInput_VolumeTexture) \
op(FunctionInput_StaticBool) \
op(FunctionInput_MaterialAttributes) \
op(FunctionInput_TextureExternal) \
op(FunctionInput_Bool) \
op(FunctionInput_Substrate)
enum EFunctionInputType : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EFunctionInputType>();
// ********** End Enum EFunctionInputType **********************************************************
// ********** Begin Enum EBlendInputRelevance ******************************************************
#define FOREACH_ENUM_EBLENDINPUTRELEVANCE(op) \
op(General) \
op(Top) \
op(Bottom)
enum EBlendInputRelevance : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBlendInputRelevance>();
// ********** End Enum EBlendInputRelevance ********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS