// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionFunctionInput.h" #ifdef ENGINE_MaterialExpressionFunctionInput_generated_h #error "MaterialExpressionFunctionInput.generated.h already included, missing '#pragma once' in MaterialExpressionFunctionInput.h" #endif #define ENGINE_MaterialExpressionFunctionInput_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialExpressionFunctionInput ***************************************** struct Z_Construct_UClass_UMaterialExpressionFunctionInput_Statics; ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionFunctionInput(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionFunctionInput_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionFunctionInput, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionFunctionInput_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionFunctionInput) #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UMaterialExpressionFunctionInput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionFunctionInput) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionFunctionInput); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionFunctionInput); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionFunctionInput(UMaterialExpressionFunctionInput&&) = delete; \ UMaterialExpressionFunctionInput(const UMaterialExpressionFunctionInput&) = delete; \ ENGINE_API virtual ~UMaterialExpressionFunctionInput(); #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_46_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h_49_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionFunctionInput; // ********** End Class UMaterialExpressionFunctionInput ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionFunctionInput_h // ********** Begin Enum EFunctionInputType ******************************************************** #define FOREACH_ENUM_EFUNCTIONINPUTTYPE(op) \ op(FunctionInput_Scalar) \ op(FunctionInput_Vector2) \ op(FunctionInput_Vector3) \ op(FunctionInput_Vector4) \ op(FunctionInput_Texture2D) \ op(FunctionInput_TextureCube) \ op(FunctionInput_Texture2DArray) \ op(FunctionInput_VolumeTexture) \ op(FunctionInput_StaticBool) \ op(FunctionInput_MaterialAttributes) \ op(FunctionInput_TextureExternal) \ op(FunctionInput_Bool) \ op(FunctionInput_Substrate) enum EFunctionInputType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFunctionInputType ********************************************************** // ********** Begin Enum EBlendInputRelevance ****************************************************** #define FOREACH_ENUM_EBLENDINPUTRELEVANCE(op) \ op(General) \ op(Top) \ op(Bottom) enum EBlendInputRelevance : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBlendInputRelevance ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS