80 lines
3.9 KiB
C
80 lines
3.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/LightWeightInstanceManager.h"
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#ifdef ENGINE_LightWeightInstanceManager_generated_h
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#error "LightWeightInstanceManager.generated.h already included, missing '#pragma once' in LightWeightInstanceManager.h"
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#endif
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#define ENGINE_LightWeightInstanceManager_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class AActor;
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// ********** Begin Class ALightWeightInstanceManager **********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_RPC_WRAPPERS \
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DECLARE_FUNCTION(execOnRep_Transforms); \
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DECLARE_FUNCTION(execOnSpawnedActorDestroyed);
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struct Z_Construct_UClass_ALightWeightInstanceManager_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceManager_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_INCLASS \
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private: \
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static void StaticRegisterNativesALightWeightInstanceManager(); \
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friend struct ::Z_Construct_UClass_ALightWeightInstanceManager_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ALightWeightInstanceManager_NoRegister(); \
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public: \
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DECLARE_CLASS2(ALightWeightInstanceManager, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALightWeightInstanceManager_NoRegister) \
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DECLARE_SERIALIZER(ALightWeightInstanceManager) \
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virtual UObject* _getUObject() const override { return const_cast<ALightWeightInstanceManager*>(this); } \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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RepresentedClass=NETFIELD_REP_START, \
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InstanceTransforms, \
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FreeIndices, \
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ValidIndices, \
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NETFIELD_REP_END=ValidIndices }; \
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DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ALightWeightInstanceManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALightWeightInstanceManager) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALightWeightInstanceManager); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALightWeightInstanceManager); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ALightWeightInstanceManager(ALightWeightInstanceManager&&) = delete; \
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ALightWeightInstanceManager(const ALightWeightInstanceManager&) = delete;
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_30_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ALightWeightInstanceManager;
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// ********** End Class ALightWeightInstanceManager ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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