// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/LightWeightInstanceManager.h" #ifdef ENGINE_LightWeightInstanceManager_generated_h #error "LightWeightInstanceManager.generated.h already included, missing '#pragma once' in LightWeightInstanceManager.h" #endif #define ENGINE_LightWeightInstanceManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; // ********** Begin Class ALightWeightInstanceManager ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_RPC_WRAPPERS \ DECLARE_FUNCTION(execOnRep_Transforms); \ DECLARE_FUNCTION(execOnSpawnedActorDestroyed); struct Z_Construct_UClass_ALightWeightInstanceManager_Statics; ENGINE_API UClass* Z_Construct_UClass_ALightWeightInstanceManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_INCLASS \ private: \ static void StaticRegisterNativesALightWeightInstanceManager(); \ friend struct ::Z_Construct_UClass_ALightWeightInstanceManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ALightWeightInstanceManager_NoRegister(); \ public: \ DECLARE_CLASS2(ALightWeightInstanceManager, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ALightWeightInstanceManager_NoRegister) \ DECLARE_SERIALIZER(ALightWeightInstanceManager) \ virtual UObject* _getUObject() const override { return const_cast(this); } \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ RepresentedClass=NETFIELD_REP_START, \ InstanceTransforms, \ FreeIndices, \ ValidIndices, \ NETFIELD_REP_END=ValidIndices }; \ DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ALightWeightInstanceManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALightWeightInstanceManager) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ALightWeightInstanceManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALightWeightInstanceManager); \ /** Deleted move- and copy-constructors, should never be used */ \ ALightWeightInstanceManager(ALightWeightInstanceManager&&) = delete; \ ALightWeightInstanceManager(const ALightWeightInstanceManager&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_30_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h_33_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALightWeightInstanceManager; // ********** End Class ALightWeightInstanceManager ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS