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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/LightWeightInstanceBlueprintFunctionLibrary.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h"
#include "Engine/ActorInstanceHandle.h"
#include "UObject/Class.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLightWeightInstanceBlueprintFunctionLibrary() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UWorld_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary Function ConvertActorToLightWeightInstance
struct Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics
{
struct LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms
{
AActor* Actor;
FActorInstanceHandle ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Light Weight Instance" },
{ "Comment", "// Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise\n" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" },
{ "ToolTip", "Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise" },
};
#endif // WITH_METADATA
// ********** Begin Function ConvertActorToLightWeightInstance constinit property declarations *****
static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ConvertActorToLightWeightInstance constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ConvertActorToLightWeightInstance Property Definitions ****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms, ReturnValue), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_Actor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers) < 2048);
// ********** End Function ConvertActorToLightWeightInstance Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary, nullptr, "ConvertActorToLightWeightInstance", Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ULightWeightInstanceBlueprintFunctionLibrary::execConvertActorToLightWeightInstance)
{
P_GET_OBJECT(AActor,Z_Param_Actor);
P_FINISH;
P_NATIVE_BEGIN;
*(FActorInstanceHandle*)Z_Param__Result=ULightWeightInstanceBlueprintFunctionLibrary::ConvertActorToLightWeightInstance(Z_Param_Actor);
P_NATIVE_END;
}
// ********** End Class ULightWeightInstanceBlueprintFunctionLibrary Function ConvertActorToLightWeightInstance
// ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary Function CreateNewLightWeightInstance
struct Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics
{
struct LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms
{
UClass* ActorClass;
FTransform Transform;
UDataLayerInstance* Layer;
UWorld* World;
FActorInstanceHandle ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Light Weight Instance" },
{ "Comment", "// Returns a handle to a new light weight instance that represents an object of type ActorClass\n" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" },
{ "ToolTip", "Returns a handle to a new light weight instance that represents an object of type ActorClass" },
};
#endif // WITH_METADATA
// ********** Begin Function CreateNewLightWeightInstance constinit property declarations **********
static const UECodeGen_Private::FClassPropertyParams NewProp_ActorClass;
static const UECodeGen_Private::FStructPropertyParams NewProp_Transform;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Layer;
static const UECodeGen_Private::FObjectPropertyParams NewProp_World;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function CreateNewLightWeightInstance constinit property declarations ************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function CreateNewLightWeightInstance Property Definitions *********************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ActorClass = { "ActorClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, ActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, Transform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, Layer), Z_Construct_UClass_UDataLayerInstance_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_World = { "World", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, World), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, ReturnValue), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ActorClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Transform,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Layer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_World,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers) < 2048);
// ********** End Function CreateNewLightWeightInstance Property Definitions ***********************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary, nullptr, "CreateNewLightWeightInstance", Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ULightWeightInstanceBlueprintFunctionLibrary::execCreateNewLightWeightInstance)
{
P_GET_OBJECT(UClass,Z_Param_ActorClass);
P_GET_STRUCT(FTransform,Z_Param_Transform);
P_GET_OBJECT(UDataLayerInstance,Z_Param_Layer);
P_GET_OBJECT(UWorld,Z_Param_World);
P_FINISH;
P_NATIVE_BEGIN;
*(FActorInstanceHandle*)Z_Param__Result=ULightWeightInstanceBlueprintFunctionLibrary::CreateNewLightWeightInstance(Z_Param_ActorClass,Z_Param_Transform,Z_Param_Layer,Z_Param_World);
P_NATIVE_END;
}
// ********** End Class ULightWeightInstanceBlueprintFunctionLibrary Function CreateNewLightWeightInstance
// ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary *****************************
FClassRegistrationInfo Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary;
UClass* ULightWeightInstanceBlueprintFunctionLibrary::GetPrivateStaticClass()
{
using TClass = ULightWeightInstanceBlueprintFunctionLibrary;
if (!Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LightWeightInstanceBlueprintFunctionLibrary"),
Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.InnerSingleton,
StaticRegisterNativesULightWeightInstanceBlueprintFunctionLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister()
{
return ULightWeightInstanceBlueprintFunctionLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" },
{ "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" },
};
#endif // WITH_METADATA
// ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary constinit property declarations
// ********** End Class ULightWeightInstanceBlueprintFunctionLibrary constinit property declarations
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ConvertActorToLightWeightInstance"), .Pointer = &ULightWeightInstanceBlueprintFunctionLibrary::execConvertActorToLightWeightInstance },
{ .NameUTF8 = UTF8TEXT("CreateNewLightWeightInstance"), .Pointer = &ULightWeightInstanceBlueprintFunctionLibrary::execCreateNewLightWeightInstance },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance, "ConvertActorToLightWeightInstance" }, // 3969069588
{ &Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance, "CreateNewLightWeightInstance" }, // 2365185970
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ULightWeightInstanceBlueprintFunctionLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics
UObject* (*const Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::ClassParams = {
&ULightWeightInstanceBlueprintFunctionLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::Class_MetaDataParams)
};
void ULightWeightInstanceBlueprintFunctionLibrary::StaticRegisterNativesULightWeightInstanceBlueprintFunctionLibrary()
{
UClass* Class = ULightWeightInstanceBlueprintFunctionLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary()
{
if (!Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.OuterSingleton, Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.OuterSingleton;
}
ULightWeightInstanceBlueprintFunctionLibrary::ULightWeightInstanceBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULightWeightInstanceBlueprintFunctionLibrary);
ULightWeightInstanceBlueprintFunctionLibrary::~ULightWeightInstanceBlueprintFunctionLibrary() {}
// ********** End Class ULightWeightInstanceBlueprintFunctionLibrary *******************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary, ULightWeightInstanceBlueprintFunctionLibrary::StaticClass, TEXT("ULightWeightInstanceBlueprintFunctionLibrary"), &Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULightWeightInstanceBlueprintFunctionLibrary), 1064676165U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_1757937264{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS