// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" #include "Engine/ActorInstanceHandle.h" #include "UObject/Class.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLightWeightInstanceBlueprintFunctionLibrary() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary(); ENGINE_API UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UWorld_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorInstanceHandle(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary Function ConvertActorToLightWeightInstance struct Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics { struct LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms { AActor* Actor; FActorInstanceHandle ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Light Weight Instance" }, { "Comment", "// Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise\n" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" }, { "ToolTip", "Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise" }, }; #endif // WITH_METADATA // ********** Begin Function ConvertActorToLightWeightInstance constinit property declarations ***** static const UECodeGen_Private::FObjectPropertyParams NewProp_Actor; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ConvertActorToLightWeightInstance constinit property declarations ******* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ConvertActorToLightWeightInstance Property Definitions **************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_Actor = { "Actor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms, Actor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms, ReturnValue), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_Actor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers) < 2048); // ********** End Function ConvertActorToLightWeightInstance Property Definitions ****************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary, nullptr, "ConvertActorToLightWeightInstance", Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::PropPointers), sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventConvertActorToLightWeightInstance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ULightWeightInstanceBlueprintFunctionLibrary::execConvertActorToLightWeightInstance) { P_GET_OBJECT(AActor,Z_Param_Actor); P_FINISH; P_NATIVE_BEGIN; *(FActorInstanceHandle*)Z_Param__Result=ULightWeightInstanceBlueprintFunctionLibrary::ConvertActorToLightWeightInstance(Z_Param_Actor); P_NATIVE_END; } // ********** End Class ULightWeightInstanceBlueprintFunctionLibrary Function ConvertActorToLightWeightInstance // ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary Function CreateNewLightWeightInstance struct Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics { struct LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms { UClass* ActorClass; FTransform Transform; UDataLayerInstance* Layer; UWorld* World; FActorInstanceHandle ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Light Weight Instance" }, { "Comment", "// Returns a handle to a new light weight instance that represents an object of type ActorClass\n" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" }, { "ToolTip", "Returns a handle to a new light weight instance that represents an object of type ActorClass" }, }; #endif // WITH_METADATA // ********** Begin Function CreateNewLightWeightInstance constinit property declarations ********** static const UECodeGen_Private::FClassPropertyParams NewProp_ActorClass; static const UECodeGen_Private::FStructPropertyParams NewProp_Transform; static const UECodeGen_Private::FObjectPropertyParams NewProp_Layer; static const UECodeGen_Private::FObjectPropertyParams NewProp_World; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function CreateNewLightWeightInstance constinit property declarations ************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function CreateNewLightWeightInstance Property Definitions ********************* const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ActorClass = { "ActorClass", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, ActorClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, Transform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Layer = { "Layer", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, Layer), Z_Construct_UClass_UDataLayerInstance_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_World = { "World", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, World), Z_Construct_UClass_UWorld_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms, ReturnValue), Z_Construct_UScriptStruct_FActorInstanceHandle, METADATA_PARAMS(0, nullptr) }; // 1020700142 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ActorClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Transform, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_Layer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_World, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers) < 2048); // ********** End Function CreateNewLightWeightInstance Property Definitions *********************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary, nullptr, "CreateNewLightWeightInstance", Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::PropPointers), sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04822403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::LightWeightInstanceBlueprintFunctionLibrary_eventCreateNewLightWeightInstance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ULightWeightInstanceBlueprintFunctionLibrary::execCreateNewLightWeightInstance) { P_GET_OBJECT(UClass,Z_Param_ActorClass); P_GET_STRUCT(FTransform,Z_Param_Transform); P_GET_OBJECT(UDataLayerInstance,Z_Param_Layer); P_GET_OBJECT(UWorld,Z_Param_World); P_FINISH; P_NATIVE_BEGIN; *(FActorInstanceHandle*)Z_Param__Result=ULightWeightInstanceBlueprintFunctionLibrary::CreateNewLightWeightInstance(Z_Param_ActorClass,Z_Param_Transform,Z_Param_Layer,Z_Param_World); P_NATIVE_END; } // ********** End Class ULightWeightInstanceBlueprintFunctionLibrary Function CreateNewLightWeightInstance // ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary ***************************** FClassRegistrationInfo Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary; UClass* ULightWeightInstanceBlueprintFunctionLibrary::GetPrivateStaticClass() { using TClass = ULightWeightInstanceBlueprintFunctionLibrary; if (!Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LightWeightInstanceBlueprintFunctionLibrary"), Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.InnerSingleton, StaticRegisterNativesULightWeightInstanceBlueprintFunctionLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.InnerSingleton; } UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_NoRegister() { return ULightWeightInstanceBlueprintFunctionLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" }, { "ModuleRelativePath", "Classes/GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Class ULightWeightInstanceBlueprintFunctionLibrary constinit property declarations // ********** End Class ULightWeightInstanceBlueprintFunctionLibrary constinit property declarations static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ConvertActorToLightWeightInstance"), .Pointer = &ULightWeightInstanceBlueprintFunctionLibrary::execConvertActorToLightWeightInstance }, { .NameUTF8 = UTF8TEXT("CreateNewLightWeightInstance"), .Pointer = &ULightWeightInstanceBlueprintFunctionLibrary::execCreateNewLightWeightInstance }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_ConvertActorToLightWeightInstance, "ConvertActorToLightWeightInstance" }, // 3969069588 { &Z_Construct_UFunction_ULightWeightInstanceBlueprintFunctionLibrary_CreateNewLightWeightInstance, "CreateNewLightWeightInstance" }, // 2365185970 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics UObject* (*const Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::ClassParams = { &ULightWeightInstanceBlueprintFunctionLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::Class_MetaDataParams) }; void ULightWeightInstanceBlueprintFunctionLibrary::StaticRegisterNativesULightWeightInstanceBlueprintFunctionLibrary() { UClass* Class = ULightWeightInstanceBlueprintFunctionLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary() { if (!Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.OuterSingleton, Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary.OuterSingleton; } ULightWeightInstanceBlueprintFunctionLibrary::ULightWeightInstanceBlueprintFunctionLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULightWeightInstanceBlueprintFunctionLibrary); ULightWeightInstanceBlueprintFunctionLibrary::~ULightWeightInstanceBlueprintFunctionLibrary() {} // ********** End Class ULightWeightInstanceBlueprintFunctionLibrary ******************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULightWeightInstanceBlueprintFunctionLibrary, ULightWeightInstanceBlueprintFunctionLibrary::StaticClass, TEXT("ULightWeightInstanceBlueprintFunctionLibrary"), &Z_Registration_Info_UClass_ULightWeightInstanceBlueprintFunctionLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULightWeightInstanceBlueprintFunctionLibrary), 1064676165U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_1757937264{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LightWeightInstanceBlueprintFunctionLibrary_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS