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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/LevelScriptBlueprint.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/LevelScriptBlueprint.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLevelScriptBlueprint() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UBlueprint();
ENGINE_API UClass* Z_Construct_UClass_ULevelScriptBlueprint();
ENGINE_API UClass* Z_Construct_UClass_ULevelScriptBlueprint_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ULevelScriptBlueprint ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ULevelScriptBlueprint;
UClass* ULevelScriptBlueprint::GetPrivateStaticClass()
{
using TClass = ULevelScriptBlueprint;
if (!Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LevelScriptBlueprint"),
Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton,
StaticRegisterNativesULevelScriptBlueprint,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton;
}
UClass* Z_Construct_UClass_ULevelScriptBlueprint_NoRegister()
{
return ULevelScriptBlueprint::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ULevelScriptBlueprint_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A level blueprint is a specialized type of blueprint. It is used to house\n * global, level-wide logic. In a level blueprint, you can operate on specific \n * level-actor instances through blueprint's node-based interface. Unreal Engine users \n * should be familiar with this concept, as it is very similar to Kismet.\n *\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n * @see UBlueprint\n * @see ALevelScriptActor\n */" },
{ "IncludePath", "Engine/LevelScriptBlueprint.h" },
{ "ModuleRelativePath", "Classes/Engine/LevelScriptBlueprint.h" },
{ "NotBlueprintType", "true" },
{ "ToolTip", "A level blueprint is a specialized type of blueprint. It is used to house\nglobal, level-wide logic. In a level blueprint, you can operate on specific\nlevel-actor instances through blueprint's node-based interface. Unreal Engine users\nshould be familiar with this concept, as it is very similar to Kismet.\n\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n@see UBlueprint\n@see ALevelScriptActor" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FriendlyName_MetaData[] = {
{ "Comment", "/** The friendly name to use for UI */" },
{ "ModuleRelativePath", "Classes/Engine/LevelScriptBlueprint.h" },
{ "ToolTip", "The friendly name to use for UI" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class ULevelScriptBlueprint constinit property declarations ********************
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStrPropertyParams NewProp_FriendlyName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class ULevelScriptBlueprint constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ULevelScriptBlueprint>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ULevelScriptBlueprint_Statics
// ********** Begin Class ULevelScriptBlueprint Property Definitions *******************************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_ULevelScriptBlueprint_Statics::NewProp_FriendlyName = { "FriendlyName", nullptr, (EPropertyFlags)0x0010000800002000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULevelScriptBlueprint, FriendlyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FriendlyName_MetaData), NewProp_FriendlyName_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULevelScriptBlueprint_Statics::NewProp_FriendlyName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class ULevelScriptBlueprint Property Definitions *********************************
UObject* (*const Z_Construct_UClass_ULevelScriptBlueprint_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprint,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULevelScriptBlueprint_Statics::ClassParams = {
&ULevelScriptBlueprint::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers, nullptr),
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers), 0),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_ULevelScriptBlueprint_Statics::Class_MetaDataParams)
};
void ULevelScriptBlueprint::StaticRegisterNativesULevelScriptBlueprint()
{
}
UClass* Z_Construct_UClass_ULevelScriptBlueprint()
{
if (!Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton, Z_Construct_UClass_ULevelScriptBlueprint_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULevelScriptBlueprint);
ULevelScriptBlueprint::~ULevelScriptBlueprint() {}
// ********** End Class ULevelScriptBlueprint ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ULevelScriptBlueprint, ULevelScriptBlueprint::StaticClass, TEXT("ULevelScriptBlueprint"), &Z_Registration_Info_UClass_ULevelScriptBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULevelScriptBlueprint), 2190087259U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_1100668759{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS