// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/LevelScriptBlueprint.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLevelScriptBlueprint() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UBlueprint(); ENGINE_API UClass* Z_Construct_UClass_ULevelScriptBlueprint(); ENGINE_API UClass* Z_Construct_UClass_ULevelScriptBlueprint_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ULevelScriptBlueprint **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ULevelScriptBlueprint; UClass* ULevelScriptBlueprint::GetPrivateStaticClass() { using TClass = ULevelScriptBlueprint; if (!Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LevelScriptBlueprint"), Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton, StaticRegisterNativesULevelScriptBlueprint, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULevelScriptBlueprint.InnerSingleton; } UClass* Z_Construct_UClass_ULevelScriptBlueprint_NoRegister() { return ULevelScriptBlueprint::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULevelScriptBlueprint_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A level blueprint is a specialized type of blueprint. It is used to house\n * global, level-wide logic. In a level blueprint, you can operate on specific \n * level-actor instances through blueprint's node-based interface. Unreal Engine users \n * should be familiar with this concept, as it is very similar to Kismet.\n *\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n * @see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n * @see UBlueprint\n * @see ALevelScriptActor\n */" }, { "IncludePath", "Engine/LevelScriptBlueprint.h" }, { "ModuleRelativePath", "Classes/Engine/LevelScriptBlueprint.h" }, { "NotBlueprintType", "true" }, { "ToolTip", "A level blueprint is a specialized type of blueprint. It is used to house\nglobal, level-wide logic. In a level blueprint, you can operate on specific\nlevel-actor instances through blueprint's node-based interface. Unreal Engine users\nshould be familiar with this concept, as it is very similar to Kismet.\n\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html\n@see https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html\n@see UBlueprint\n@see ALevelScriptActor" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FriendlyName_MetaData[] = { { "Comment", "/** The friendly name to use for UI */" }, { "ModuleRelativePath", "Classes/Engine/LevelScriptBlueprint.h" }, { "ToolTip", "The friendly name to use for UI" }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class ULevelScriptBlueprint constinit property declarations ******************** #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FStrPropertyParams NewProp_FriendlyName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; #endif // WITH_EDITORONLY_DATA // ********** End Class ULevelScriptBlueprint constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULevelScriptBlueprint_Statics // ********** Begin Class ULevelScriptBlueprint Property Definitions ******************************* #if WITH_EDITORONLY_DATA const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_ULevelScriptBlueprint_Statics::NewProp_FriendlyName = { "FriendlyName", nullptr, (EPropertyFlags)0x0010000800002000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULevelScriptBlueprint, FriendlyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FriendlyName_MetaData), NewProp_FriendlyName_MetaData) }; #endif // WITH_EDITORONLY_DATA #if WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULevelScriptBlueprint_Statics::NewProp_FriendlyName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers) < 2048); #endif // WITH_EDITORONLY_DATA // ********** End Class ULevelScriptBlueprint Property Definitions ********************************* UObject* (*const Z_Construct_UClass_ULevelScriptBlueprint_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprint, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULevelScriptBlueprint_Statics::ClassParams = { &ULevelScriptBlueprint::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers, nullptr), nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::PropPointers), 0), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelScriptBlueprint_Statics::Class_MetaDataParams), Z_Construct_UClass_ULevelScriptBlueprint_Statics::Class_MetaDataParams) }; void ULevelScriptBlueprint::StaticRegisterNativesULevelScriptBlueprint() { } UClass* Z_Construct_UClass_ULevelScriptBlueprint() { if (!Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton, Z_Construct_UClass_ULevelScriptBlueprint_Statics::ClassParams); } return Z_Registration_Info_UClass_ULevelScriptBlueprint.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULevelScriptBlueprint); ULevelScriptBlueprint::~ULevelScriptBlueprint() {} // ********** End Class ULevelScriptBlueprint ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULevelScriptBlueprint, ULevelScriptBlueprint::StaticClass, TEXT("ULevelScriptBlueprint"), &Z_Registration_Info_UClass_ULevelScriptBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULevelScriptBlueprint), 2190087259U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_1100668759{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LevelScriptBlueprint_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS