131 lines
7.1 KiB
C
131 lines
7.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/InterpToMovementComponent.h"
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#ifdef ENGINE_InterpToMovementComponent_generated_h
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#error "InterpToMovementComponent.generated.h already included, missing '#pragma once' in InterpToMovementComponent.h"
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#endif
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#define ENGINE_InterpToMovementComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FHitResult;
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// ********** Begin ScriptStruct FInterpControlPoint ***********************************************
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struct Z_Construct_UScriptStruct_FInterpControlPoint_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_34_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInterpControlPoint_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInterpControlPoint;
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// ********** End ScriptStruct FInterpControlPoint *************************************************
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// ********** Begin Delegate FOnInterpToReverseDelegate ********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_70_DELEGATE \
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static ENGINE_API void FOnInterpToReverseDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToReverseDelegate, FHitResult const& ImpactResult, float Time);
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// ********** End Delegate FOnInterpToReverseDelegate **********************************************
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// ********** Begin Delegate FOnInterpToStopDelegate ***********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_71_DELEGATE \
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static ENGINE_API void FOnInterpToStopDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToStopDelegate, FHitResult const& ImpactResult, float Time);
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// ********** End Delegate FOnInterpToStopDelegate *************************************************
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// ********** Begin Delegate FOnInterpToWaitBeginDelegate ******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_72_DELEGATE \
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static ENGINE_API void FOnInterpToWaitBeginDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToWaitBeginDelegate, FHitResult const& ImpactResult, float Time);
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// ********** End Delegate FOnInterpToWaitBeginDelegate ********************************************
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// ********** Begin Delegate FOnInterpToWaitEndDelegate ********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_73_DELEGATE \
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static ENGINE_API void FOnInterpToWaitEndDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToWaitEndDelegate, FHitResult const& ImpactResult, float Time);
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// ********** End Delegate FOnInterpToWaitEndDelegate **********************************************
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// ********** Begin Delegate FOnInterpToResetDelegate **********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_74_DELEGATE \
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static ENGINE_API void FOnInterpToResetDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToResetDelegate, FHitResult const& ImpactResult, float Time);
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// ********** End Delegate FOnInterpToResetDelegate ************************************************
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// ********** Begin Class UInterpToMovementComponent ***********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_RPC_WRAPPERS \
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DECLARE_FUNCTION(execResetControlPoints); \
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DECLARE_FUNCTION(execFinaliseControlPoints); \
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DECLARE_FUNCTION(execRestartMovement); \
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DECLARE_FUNCTION(execAddControlPointPosition); \
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DECLARE_FUNCTION(execStopSimulating);
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struct Z_Construct_UClass_UInterpToMovementComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInterpToMovementComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_INCLASS \
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private: \
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static void StaticRegisterNativesUInterpToMovementComponent(); \
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friend struct ::Z_Construct_UClass_UInterpToMovementComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInterpToMovementComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInterpToMovementComponent, UMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInterpToMovementComponent_NoRegister) \
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DECLARE_SERIALIZER(UInterpToMovementComponent)
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UInterpToMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInterpToMovementComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInterpToMovementComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInterpToMovementComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInterpToMovementComponent(UInterpToMovementComponent&&) = delete; \
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UInterpToMovementComponent(const UInterpToMovementComponent&) = delete; \
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ENGINE_API virtual ~UInterpToMovementComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_65_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInterpToMovementComponent;
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// ********** End Class UInterpToMovementComponent *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h
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// ********** Begin Enum EInterpToBehaviourType ****************************************************
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#define FOREACH_ENUM_EINTERPTOBEHAVIOURTYPE(op) \
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op(EInterpToBehaviourType::OneShot) \
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op(EInterpToBehaviourType::OneShot_Reverse) \
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op(EInterpToBehaviourType::Loop_Reset) \
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op(EInterpToBehaviourType::PingPong)
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enum class EInterpToBehaviourType : uint8;
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template<> struct TIsUEnumClass<EInterpToBehaviourType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInterpToBehaviourType>();
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// ********** End Enum EInterpToBehaviourType ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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