// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/InterpToMovementComponent.h" #ifdef ENGINE_InterpToMovementComponent_generated_h #error "InterpToMovementComponent.generated.h already included, missing '#pragma once' in InterpToMovementComponent.h" #endif #define ENGINE_InterpToMovementComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FHitResult; // ********** Begin ScriptStruct FInterpControlPoint *********************************************** struct Z_Construct_UScriptStruct_FInterpControlPoint_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInterpControlPoint_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInterpControlPoint; // ********** End ScriptStruct FInterpControlPoint ************************************************* // ********** Begin Delegate FOnInterpToReverseDelegate ******************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_70_DELEGATE \ static ENGINE_API void FOnInterpToReverseDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToReverseDelegate, FHitResult const& ImpactResult, float Time); // ********** End Delegate FOnInterpToReverseDelegate ********************************************** // ********** Begin Delegate FOnInterpToStopDelegate *********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_71_DELEGATE \ static ENGINE_API void FOnInterpToStopDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToStopDelegate, FHitResult const& ImpactResult, float Time); // ********** End Delegate FOnInterpToStopDelegate ************************************************* // ********** Begin Delegate FOnInterpToWaitBeginDelegate ****************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_72_DELEGATE \ static ENGINE_API void FOnInterpToWaitBeginDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToWaitBeginDelegate, FHitResult const& ImpactResult, float Time); // ********** End Delegate FOnInterpToWaitBeginDelegate ******************************************** // ********** Begin Delegate FOnInterpToWaitEndDelegate ******************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_73_DELEGATE \ static ENGINE_API void FOnInterpToWaitEndDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToWaitEndDelegate, FHitResult const& ImpactResult, float Time); // ********** End Delegate FOnInterpToWaitEndDelegate ********************************************** // ********** Begin Delegate FOnInterpToResetDelegate ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_74_DELEGATE \ static ENGINE_API void FOnInterpToResetDelegate_DelegateWrapper(const FMulticastScriptDelegate& OnInterpToResetDelegate, FHitResult const& ImpactResult, float Time); // ********** End Delegate FOnInterpToResetDelegate ************************************************ // ********** Begin Class UInterpToMovementComponent *********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_RPC_WRAPPERS \ DECLARE_FUNCTION(execResetControlPoints); \ DECLARE_FUNCTION(execFinaliseControlPoints); \ DECLARE_FUNCTION(execRestartMovement); \ DECLARE_FUNCTION(execAddControlPointPosition); \ DECLARE_FUNCTION(execStopSimulating); struct Z_Construct_UClass_UInterpToMovementComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UInterpToMovementComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_INCLASS \ private: \ static void StaticRegisterNativesUInterpToMovementComponent(); \ friend struct ::Z_Construct_UClass_UInterpToMovementComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInterpToMovementComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UInterpToMovementComponent, UMovementComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInterpToMovementComponent_NoRegister) \ DECLARE_SERIALIZER(UInterpToMovementComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInterpToMovementComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInterpToMovementComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInterpToMovementComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInterpToMovementComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UInterpToMovementComponent(UInterpToMovementComponent&&) = delete; \ UInterpToMovementComponent(const UInterpToMovementComponent&) = delete; \ ENGINE_API virtual ~UInterpToMovementComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_65_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h_68_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInterpToMovementComponent; // ********** End Class UInterpToMovementComponent ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InterpToMovementComponent_h // ********** Begin Enum EInterpToBehaviourType **************************************************** #define FOREACH_ENUM_EINTERPTOBEHAVIOURTYPE(op) \ op(EInterpToBehaviourType::OneShot) \ op(EInterpToBehaviourType::OneShot_Reverse) \ op(EInterpToBehaviourType::Loop_Reset) \ op(EInterpToBehaviourType::PingPong) enum class EInterpToBehaviourType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInterpToBehaviourType ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS