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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/InputDevicePropertyHandle.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/InputDevicePropertyHandle.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeInputDevicePropertyHandle() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputDevicePropertyHandle();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FInputDevicePropertyHandle ****************************************
struct Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FInputDevicePropertyHandle); }
static inline consteval int16 GetStructAlignment() { return alignof(FInputDevicePropertyHandle); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** A handle to an active input device property that is being used by the InputDeviceSubsytem. */" },
{ "ModuleRelativePath", "Classes/GameFramework/InputDevicePropertyHandle.h" },
{ "ToolTip", "A handle to an active input device property that is being used by the InputDeviceSubsytem." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InternalId_MetaData[] = {
{ "Comment", "/** The internal ID of this handle. Populated by the private constructor in AcquireValidHandle */" },
{ "ModuleRelativePath", "Classes/GameFramework/InputDevicePropertyHandle.h" },
{ "ToolTip", "The internal ID of this handle. Populated by the private constructor in AcquireValidHandle" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FInputDevicePropertyHandle constinit property declarations ********
static const UECodeGen_Private::FUInt32PropertyParams NewProp_InternalId;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FInputDevicePropertyHandle constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FInputDevicePropertyHandle>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle;
class UScriptStruct* FInputDevicePropertyHandle::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputDevicePropertyHandle, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputDevicePropertyHandle"));
}
return Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton;
}
// ********** Begin ScriptStruct FInputDevicePropertyHandle Property Definitions *******************
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewProp_InternalId = { "InternalId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputDevicePropertyHandle, InternalId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InternalId_MetaData), NewProp_InternalId_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewProp_InternalId,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FInputDevicePropertyHandle Property Definitions *********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"InputDevicePropertyHandle",
Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers),
sizeof(FInputDevicePropertyHandle),
alignof(FInputDevicePropertyHandle),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FInputDevicePropertyHandle()
{
if (!Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton, Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton);
}
// ********** End ScriptStruct FInputDevicePropertyHandle ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FInputDevicePropertyHandle::StaticStruct, Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewStructOps, TEXT("InputDevicePropertyHandle"),&Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputDevicePropertyHandle), 3505371275U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_1851410797{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS