// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/InputDevicePropertyHandle.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInputDevicePropertyHandle() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputDevicePropertyHandle(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FInputDevicePropertyHandle **************************************** struct Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics { static inline consteval int32 GetStructSize() { return sizeof(FInputDevicePropertyHandle); } static inline consteval int16 GetStructAlignment() { return alignof(FInputDevicePropertyHandle); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** A handle to an active input device property that is being used by the InputDeviceSubsytem. */" }, { "ModuleRelativePath", "Classes/GameFramework/InputDevicePropertyHandle.h" }, { "ToolTip", "A handle to an active input device property that is being used by the InputDeviceSubsytem." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InternalId_MetaData[] = { { "Comment", "/** The internal ID of this handle. Populated by the private constructor in AcquireValidHandle */" }, { "ModuleRelativePath", "Classes/GameFramework/InputDevicePropertyHandle.h" }, { "ToolTip", "The internal ID of this handle. Populated by the private constructor in AcquireValidHandle" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FInputDevicePropertyHandle constinit property declarations ******** static const UECodeGen_Private::FUInt32PropertyParams NewProp_InternalId; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FInputDevicePropertyHandle constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle; class UScriptStruct* FInputDevicePropertyHandle::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton) { Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FInputDevicePropertyHandle, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("InputDevicePropertyHandle")); } return Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.OuterSingleton; } // ********** Begin ScriptStruct FInputDevicePropertyHandle Property Definitions ******************* const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewProp_InternalId = { "InternalId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FInputDevicePropertyHandle, InternalId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InternalId_MetaData), NewProp_InternalId_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewProp_InternalId, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers) < 2048); // ********** End ScriptStruct FInputDevicePropertyHandle Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "InputDevicePropertyHandle", Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::PropPointers), sizeof(FInputDevicePropertyHandle), alignof(FInputDevicePropertyHandle), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FInputDevicePropertyHandle() { if (!Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton, Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle.InnerSingleton); } // ********** End ScriptStruct FInputDevicePropertyHandle ****************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FInputDevicePropertyHandle::StaticStruct, Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics::NewStructOps, TEXT("InputDevicePropertyHandle"),&Z_Registration_Info_UScriptStruct_FInputDevicePropertyHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FInputDevicePropertyHandle), 3505371275U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_1851410797{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS