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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/GameMode.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameMode.h"
#ifdef ENGINE_GameMode_generated_h
#error "GameMode.generated.h already included, missing '#pragma once' in GameMode.h"
#endif
#define ENGINE_GameMode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AGameMode ****************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_RPC_WRAPPERS \
ENGINE_API virtual bool ReadyToEndMatch_Implementation(); \
ENGINE_API virtual bool ReadyToStartMatch_Implementation(); \
DECLARE_FUNCTION(execSay); \
DECLARE_FUNCTION(execReadyToEndMatch); \
DECLARE_FUNCTION(execReadyToStartMatch); \
DECLARE_FUNCTION(execAbortMatch); \
DECLARE_FUNCTION(execRestartGame); \
DECLARE_FUNCTION(execEndMatch); \
DECLARE_FUNCTION(execStartMatch); \
DECLARE_FUNCTION(execIsMatchInProgress); \
DECLARE_FUNCTION(execGetMatchState);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AGameMode_Statics;
ENGINE_API UClass* Z_Construct_UClass_AGameMode_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_INCLASS \
private: \
static void StaticRegisterNativesAGameMode(); \
friend struct ::Z_Construct_UClass_AGameMode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AGameMode_NoRegister(); \
public: \
DECLARE_CLASS2(AGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AGameMode_NoRegister) \
DECLARE_SERIALIZER(AGameMode)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API AGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameMode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AGameMode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameMode); \
/** Deleted move- and copy-constructors, should never be used */ \
AGameMode(AGameMode&&) = delete; \
AGameMode(const AGameMode&) = delete; \
ENGINE_API virtual ~AGameMode();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_34_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameMode;
// ********** End Class AGameMode ******************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS