// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameMode.h" #ifdef ENGINE_GameMode_generated_h #error "GameMode.generated.h already included, missing '#pragma once' in GameMode.h" #endif #define ENGINE_GameMode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AGameMode **************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_RPC_WRAPPERS \ ENGINE_API virtual bool ReadyToEndMatch_Implementation(); \ ENGINE_API virtual bool ReadyToStartMatch_Implementation(); \ DECLARE_FUNCTION(execSay); \ DECLARE_FUNCTION(execReadyToEndMatch); \ DECLARE_FUNCTION(execReadyToStartMatch); \ DECLARE_FUNCTION(execAbortMatch); \ DECLARE_FUNCTION(execRestartGame); \ DECLARE_FUNCTION(execEndMatch); \ DECLARE_FUNCTION(execStartMatch); \ DECLARE_FUNCTION(execIsMatchInProgress); \ DECLARE_FUNCTION(execGetMatchState); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_CALLBACK_WRAPPERS struct Z_Construct_UClass_AGameMode_Statics; ENGINE_API UClass* Z_Construct_UClass_AGameMode_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_INCLASS \ private: \ static void StaticRegisterNativesAGameMode(); \ friend struct ::Z_Construct_UClass_AGameMode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AGameMode_NoRegister(); \ public: \ DECLARE_CLASS2(AGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AGameMode_NoRegister) \ DECLARE_SERIALIZER(AGameMode) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameMode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AGameMode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameMode); \ /** Deleted move- and copy-constructors, should never be used */ \ AGameMode(AGameMode&&) = delete; \ AGameMode(const AGameMode&) = delete; \ ENGINE_API virtual ~AGameMode(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_34_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AGameMode; // ********** End Class AGameMode ****************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS