68 lines
3.4 KiB
C
68 lines
3.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WorldPartition/DataLayer/ExternalDataLayerManager.h"
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#ifdef ENGINE_ExternalDataLayerManager_generated_h
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#error "ExternalDataLayerManager.generated.h already included, missing '#pragma once' in ExternalDataLayerManager.h"
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#endif
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#define ENGINE_ExternalDataLayerManager_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UExternalDataLayerManager ************************************************
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UExternalDataLayerManager, ENGINE_API)
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struct Z_Construct_UClass_UExternalDataLayerManager_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UExternalDataLayerManager_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUExternalDataLayerManager(); \
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friend struct ::Z_Construct_UClass_UExternalDataLayerManager_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UExternalDataLayerManager_NoRegister(); \
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public: \
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DECLARE_CLASS2(UExternalDataLayerManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UExternalDataLayerManager_NoRegister) \
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DECLARE_SERIALIZER(UExternalDataLayerManager) \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ARCHIVESERIALIZER \
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DECLARE_WITHIN(UWorldPartition)
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UExternalDataLayerManager(UExternalDataLayerManager&&) = delete; \
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UExternalDataLayerManager(const UExternalDataLayerManager&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UExternalDataLayerManager); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExternalDataLayerManager); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UExternalDataLayerManager) \
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ENGINE_API virtual ~UExternalDataLayerManager();
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_25_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UExternalDataLayerManager;
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// ********** End Class UExternalDataLayerManager **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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