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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/DebugTextInfo.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/DebugTextInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDebugTextInfo() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FColor();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UFont_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDebugTextInfo();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FDebugTextInfo ****************************************************
struct Z_Construct_UScriptStruct_FDebugTextInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FDebugTextInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FDebugTextInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/*\n * Single entry of a debug text item to render. \n *\n * @see AHud\n * @see AddDebugText(), RemoveDebugText() and DrawDebugTextList()\n */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "* Single entry of a debug text item to render.\n*\n* @see AHud\n* @see AddDebugText(), RemoveDebugText() and DrawDebugTextList()" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SrcActor_MetaData[] = {
{ "Comment", "/** AActor related to text item */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "AActor related to text item" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SrcActorOffset_MetaData[] = {
{ "Comment", "/** Offset from SrcActor.Location to apply */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Offset from SrcActor.Location to apply" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SrcActorDesiredOffset_MetaData[] = {
{ "Comment", "/** Desired offset to interpolate to */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Desired offset to interpolate to" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugText_MetaData[] = {
{ "Comment", "/** Text to display */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Text to display" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TimeRemaining_MetaData[] = {
{ "Comment", "/** Time remaining for the debug text, -1.f == infinite */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Time remaining for the debug text, -1.f == infinite" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Duration_MetaData[] = {
{ "Comment", "/** Duration used to lerp desired offset */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Duration used to lerp desired offset" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TextColor_MetaData[] = {
{ "Comment", "/** Text color */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Text color" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAbsoluteLocation_MetaData[] = {
{ "Comment", "/** whether the offset should be treated as absolute world location of the string */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "whether the offset should be treated as absolute world location of the string" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bKeepAttachedToActor_MetaData[] = {
{ "Comment", "/** If the actor moves does the text also move with it? */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "If the actor moves does the text also move with it?" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawShadow_MetaData[] = {
{ "Comment", "/** Whether to draw a shadow for the text */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Whether to draw a shadow for the text" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrigActorLocation_MetaData[] = {
{ "Comment", "/** When we first spawn store off the original actor location for use with bKeepAttachedToActor */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "When we first spawn store off the original actor location for use with bKeepAttachedToActor" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Font_MetaData[] = {
{ "Comment", "/** The Font which to display this as. Will Default to GetSmallFont()**/" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "The Font which to display this as. Will Default to GetSmallFont()*" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FontScale_MetaData[] = {
{ "Comment", "/** Scale to apply to font when rendering */" },
{ "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" },
{ "ToolTip", "Scale to apply to font when rendering" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FDebugTextInfo constinit property declarations ********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_SrcActor;
static const UECodeGen_Private::FStructPropertyParams NewProp_SrcActorOffset;
static const UECodeGen_Private::FStructPropertyParams NewProp_SrcActorDesiredOffset;
static const UECodeGen_Private::FStrPropertyParams NewProp_DebugText;
static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeRemaining;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration;
static const UECodeGen_Private::FStructPropertyParams NewProp_TextColor;
static void NewProp_bAbsoluteLocation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAbsoluteLocation;
static void NewProp_bKeepAttachedToActor_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bKeepAttachedToActor;
static void NewProp_bDrawShadow_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawShadow;
static const UECodeGen_Private::FStructPropertyParams NewProp_OrigActorLocation;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Font;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FontScale;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FDebugTextInfo constinit property declarations **********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FDebugTextInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FDebugTextInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FDebugTextInfo;
class UScriptStruct* FDebugTextInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FDebugTextInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FDebugTextInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FDebugTextInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("DebugTextInfo"));
}
return Z_Registration_Info_UScriptStruct_FDebugTextInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FDebugTextInfo Property Definitions *******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActor = { "SrcActor", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, SrcActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SrcActor_MetaData), NewProp_SrcActor_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorOffset = { "SrcActorOffset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, SrcActorOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SrcActorOffset_MetaData), NewProp_SrcActorOffset_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorDesiredOffset = { "SrcActorDesiredOffset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, SrcActorDesiredOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SrcActorDesiredOffset_MetaData), NewProp_SrcActorDesiredOffset_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_DebugText = { "DebugText", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, DebugText), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugText_MetaData), NewProp_DebugText_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TimeRemaining = { "TimeRemaining", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, TimeRemaining), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TimeRemaining_MetaData), NewProp_TimeRemaining_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, Duration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Duration_MetaData), NewProp_Duration_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TextColor = { "TextColor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, TextColor), Z_Construct_UScriptStruct_FColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TextColor_MetaData), NewProp_TextColor_MetaData) };
void Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation_SetBit(void* Obj)
{
((FDebugTextInfo*)Obj)->bAbsoluteLocation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation = { "bAbsoluteLocation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FDebugTextInfo), &Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAbsoluteLocation_MetaData), NewProp_bAbsoluteLocation_MetaData) };
void Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor_SetBit(void* Obj)
{
((FDebugTextInfo*)Obj)->bKeepAttachedToActor = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor = { "bKeepAttachedToActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FDebugTextInfo), &Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bKeepAttachedToActor_MetaData), NewProp_bKeepAttachedToActor_MetaData) };
void Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow_SetBit(void* Obj)
{
((FDebugTextInfo*)Obj)->bDrawShadow = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow = { "bDrawShadow", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FDebugTextInfo), &Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawShadow_MetaData), NewProp_bDrawShadow_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_OrigActorLocation = { "OrigActorLocation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, OrigActorLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrigActorLocation_MetaData), NewProp_OrigActorLocation_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Font = { "Font", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, Font), Z_Construct_UClass_UFont_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Font_MetaData), NewProp_Font_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_FontScale = { "FontScale", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, FontScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FontScale_MetaData), NewProp_FontScale_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorDesiredOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_DebugText,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TimeRemaining,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Duration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TextColor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_OrigActorLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Font,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_FontScale,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FDebugTextInfo Property Definitions *********************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"DebugTextInfo",
Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers),
sizeof(FDebugTextInfo),
alignof(FDebugTextInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDebugTextInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FDebugTextInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FDebugTextInfo()
{
if (!Z_Registration_Info_UScriptStruct_FDebugTextInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FDebugTextInfo.InnerSingleton, Z_Construct_UScriptStruct_FDebugTextInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FDebugTextInfo.InnerSingleton);
}
// ********** End ScriptStruct FDebugTextInfo ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FDebugTextInfo::StaticStruct, Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewStructOps, TEXT("DebugTextInfo"),&Z_Registration_Info_UScriptStruct_FDebugTextInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FDebugTextInfo), 802440526U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_3044114093{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS