// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/DebugTextInfo.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDebugTextInfo() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FColor(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UFont_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDebugTextInfo(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FDebugTextInfo **************************************************** struct Z_Construct_UScriptStruct_FDebugTextInfo_Statics { static inline consteval int32 GetStructSize() { return sizeof(FDebugTextInfo); } static inline consteval int16 GetStructAlignment() { return alignof(FDebugTextInfo); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/*\n * Single entry of a debug text item to render. \n *\n * @see AHud\n * @see AddDebugText(), RemoveDebugText() and DrawDebugTextList()\n */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "* Single entry of a debug text item to render.\n*\n* @see AHud\n* @see AddDebugText(), RemoveDebugText() and DrawDebugTextList()" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SrcActor_MetaData[] = { { "Comment", "/** AActor related to text item */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "AActor related to text item" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SrcActorOffset_MetaData[] = { { "Comment", "/** Offset from SrcActor.Location to apply */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Offset from SrcActor.Location to apply" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SrcActorDesiredOffset_MetaData[] = { { "Comment", "/** Desired offset to interpolate to */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Desired offset to interpolate to" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugText_MetaData[] = { { "Comment", "/** Text to display */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Text to display" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TimeRemaining_MetaData[] = { { "Comment", "/** Time remaining for the debug text, -1.f == infinite */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Time remaining for the debug text, -1.f == infinite" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Duration_MetaData[] = { { "Comment", "/** Duration used to lerp desired offset */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Duration used to lerp desired offset" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TextColor_MetaData[] = { { "Comment", "/** Text color */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Text color" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAbsoluteLocation_MetaData[] = { { "Comment", "/** whether the offset should be treated as absolute world location of the string */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "whether the offset should be treated as absolute world location of the string" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bKeepAttachedToActor_MetaData[] = { { "Comment", "/** If the actor moves does the text also move with it? */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "If the actor moves does the text also move with it?" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawShadow_MetaData[] = { { "Comment", "/** Whether to draw a shadow for the text */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Whether to draw a shadow for the text" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrigActorLocation_MetaData[] = { { "Comment", "/** When we first spawn store off the original actor location for use with bKeepAttachedToActor */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "When we first spawn store off the original actor location for use with bKeepAttachedToActor" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Font_MetaData[] = { { "Comment", "/** The Font which to display this as. Will Default to GetSmallFont()**/" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "The Font which to display this as. Will Default to GetSmallFont()*" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FontScale_MetaData[] = { { "Comment", "/** Scale to apply to font when rendering */" }, { "ModuleRelativePath", "Classes/GameFramework/DebugTextInfo.h" }, { "ToolTip", "Scale to apply to font when rendering" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FDebugTextInfo constinit property declarations ******************** static const UECodeGen_Private::FObjectPropertyParams NewProp_SrcActor; static const UECodeGen_Private::FStructPropertyParams NewProp_SrcActorOffset; static const UECodeGen_Private::FStructPropertyParams NewProp_SrcActorDesiredOffset; static const UECodeGen_Private::FStrPropertyParams NewProp_DebugText; static const UECodeGen_Private::FFloatPropertyParams NewProp_TimeRemaining; static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration; static const UECodeGen_Private::FStructPropertyParams NewProp_TextColor; static void NewProp_bAbsoluteLocation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAbsoluteLocation; static void NewProp_bKeepAttachedToActor_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bKeepAttachedToActor; static void NewProp_bDrawShadow_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawShadow; static const UECodeGen_Private::FStructPropertyParams NewProp_OrigActorLocation; static const UECodeGen_Private::FObjectPropertyParams NewProp_Font; static const UECodeGen_Private::FFloatPropertyParams NewProp_FontScale; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FDebugTextInfo constinit property declarations ********************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FDebugTextInfo_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FDebugTextInfo; class UScriptStruct* FDebugTextInfo::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FDebugTextInfo.OuterSingleton) { Z_Registration_Info_UScriptStruct_FDebugTextInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FDebugTextInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("DebugTextInfo")); } return Z_Registration_Info_UScriptStruct_FDebugTextInfo.OuterSingleton; } // ********** Begin ScriptStruct FDebugTextInfo Property Definitions ******************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActor = { "SrcActor", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, SrcActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SrcActor_MetaData), NewProp_SrcActor_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorOffset = { "SrcActorOffset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, SrcActorOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SrcActorOffset_MetaData), NewProp_SrcActorOffset_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorDesiredOffset = { "SrcActorDesiredOffset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, SrcActorDesiredOffset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SrcActorDesiredOffset_MetaData), NewProp_SrcActorDesiredOffset_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_DebugText = { "DebugText", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, DebugText), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugText_MetaData), NewProp_DebugText_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TimeRemaining = { "TimeRemaining", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, TimeRemaining), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TimeRemaining_MetaData), NewProp_TimeRemaining_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, Duration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Duration_MetaData), NewProp_Duration_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TextColor = { "TextColor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, TextColor), Z_Construct_UScriptStruct_FColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TextColor_MetaData), NewProp_TextColor_MetaData) }; void Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation_SetBit(void* Obj) { ((FDebugTextInfo*)Obj)->bAbsoluteLocation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation = { "bAbsoluteLocation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FDebugTextInfo), &Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAbsoluteLocation_MetaData), NewProp_bAbsoluteLocation_MetaData) }; void Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor_SetBit(void* Obj) { ((FDebugTextInfo*)Obj)->bKeepAttachedToActor = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor = { "bKeepAttachedToActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FDebugTextInfo), &Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bKeepAttachedToActor_MetaData), NewProp_bKeepAttachedToActor_MetaData) }; void Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow_SetBit(void* Obj) { ((FDebugTextInfo*)Obj)->bDrawShadow = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow = { "bDrawShadow", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FDebugTextInfo), &Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawShadow_MetaData), NewProp_bDrawShadow_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_OrigActorLocation = { "OrigActorLocation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, OrigActorLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrigActorLocation_MetaData), NewProp_OrigActorLocation_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Font = { "Font", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, Font), Z_Construct_UClass_UFont_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Font_MetaData), NewProp_Font_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_FontScale = { "FontScale", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FDebugTextInfo, FontScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FontScale_MetaData), NewProp_FontScale_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorOffset, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_SrcActorDesiredOffset, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_DebugText, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TimeRemaining, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Duration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_TextColor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bAbsoluteLocation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bKeepAttachedToActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_bDrawShadow, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_OrigActorLocation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_Font, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewProp_FontScale, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers) < 2048); // ********** End ScriptStruct FDebugTextInfo Property Definitions ********************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FDebugTextInfo_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "DebugTextInfo", Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDebugTextInfo_Statics::PropPointers), sizeof(FDebugTextInfo), alignof(FDebugTextInfo), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FDebugTextInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FDebugTextInfo_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FDebugTextInfo() { if (!Z_Registration_Info_UScriptStruct_FDebugTextInfo.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FDebugTextInfo.InnerSingleton, Z_Construct_UScriptStruct_FDebugTextInfo_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FDebugTextInfo.InnerSingleton); } // ********** End ScriptStruct FDebugTextInfo ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FDebugTextInfo::StaticStruct, Z_Construct_UScriptStruct_FDebugTextInfo_Statics::NewStructOps, TEXT("DebugTextInfo"),&Z_Registration_Info_UScriptStruct_FDebugTextInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FDebugTextInfo), 802440526U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_3044114093{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DebugTextInfo_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS