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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/DebugCameraController.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/DebugCameraController.h"
#include "Engine/HitResult.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDebugCameraController() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ADebugCameraController();
ENGINE_API UClass* Z_Construct_UClass_ADebugCameraController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDrawFrustumComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPlayer_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FHitResult();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ADebugCameraController Function GetSelectedActor *************************
struct Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics
{
struct DebugCameraController_eventGetSelectedActor_Parms
{
AActor* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/** Returns the currently selected actor, or null if it is invalid or not set */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Returns the currently selected actor, or null if it is invalid or not set" },
};
#endif // WITH_METADATA
// ********** Begin Function GetSelectedActor constinit property declarations **********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetSelectedActor constinit property declarations ************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetSelectedActor Property Definitions *********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventGetSelectedActor_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers) < 2048);
// ********** End Function GetSelectedActor Property Definitions ***********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "GetSelectedActor", Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::DebugCameraController_eventGetSelectedActor_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::DebugCameraController_eventGetSelectedActor_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADebugCameraController_GetSelectedActor()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADebugCameraController::execGetSelectedActor)
{
P_FINISH;
P_NATIVE_BEGIN;
*(AActor**)Z_Param__Result=P_THIS->GetSelectedActor();
P_NATIVE_END;
}
// ********** End Class ADebugCameraController Function GetSelectedActor ***************************
// ********** Begin Class ADebugCameraController Function ReceiveOnActivate ************************
struct DebugCameraController_eventReceiveOnActivate_Parms
{
APlayerController* OriginalPC;
};
static FName NAME_ADebugCameraController_ReceiveOnActivate = FName(TEXT("ReceiveOnActivate"));
void ADebugCameraController::ReceiveOnActivate(APlayerController* OriginalPC)
{
DebugCameraController_eventReceiveOnActivate_Parms Parms;
Parms.OriginalPC=OriginalPC;
UFunction* Func = FindFunctionChecked(NAME_ADebugCameraController_ReceiveOnActivate);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** \n\x09* Function called on activation of debug camera controller.\n\x09* @param OriginalPC The active player controller before this debug camera controller was possessed by the player.\n\x09*/" },
{ "DisplayName", "OnActivate" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Function called on activation of debug camera controller.\n@param OriginalPC The active player controller before this debug camera controller was possessed by the player." },
};
#endif // WITH_METADATA
// ********** Begin Function ReceiveOnActivate constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalPC;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ReceiveOnActivate constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ReceiveOnActivate Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::NewProp_OriginalPC = { "OriginalPC", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActivate_Parms, OriginalPC), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::NewProp_OriginalPC,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers) < 2048);
// ********** End Function ReceiveOnActivate Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ReceiveOnActivate", Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers),
sizeof(DebugCameraController_eventReceiveOnActivate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(DebugCameraController_eventReceiveOnActivate_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class ADebugCameraController Function ReceiveOnActivate **************************
// ********** Begin Class ADebugCameraController Function ReceiveOnActorSelected *******************
struct DebugCameraController_eventReceiveOnActorSelected_Parms
{
AActor* NewSelectedActor;
FVector SelectHitLocation;
FVector SelectHitNormal;
FHitResult Hit;
};
static FName NAME_ADebugCameraController_ReceiveOnActorSelected = FName(TEXT("ReceiveOnActorSelected"));
void ADebugCameraController::ReceiveOnActorSelected(AActor* NewSelectedActor, FVector const& SelectHitLocation, FVector const& SelectHitNormal, FHitResult const& Hit)
{
DebugCameraController_eventReceiveOnActorSelected_Parms Parms;
Parms.NewSelectedActor=NewSelectedActor;
Parms.SelectHitLocation=SelectHitLocation;
Parms.SelectHitNormal=SelectHitNormal;
Parms.Hit=Hit;
UFunction* Func = FindFunctionChecked(NAME_ADebugCameraController_ReceiveOnActorSelected);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/**\n\x09 * Called when an actor has been selected with the primary key (e.g. left mouse button).\n\x09 *\n\x09 * The selection trace starts from the center of the debug camera's view.\n\x09 *\n\x09 * @param SelectHitLocation The exact world-space location where the selection trace hit the New Selected Actor.\n\x09 * @param SelectHitNormal The world-space surface normal of the New Selected Actor at the hit location.\n\x09 */" },
{ "DisplayName", "OnActorSelected" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Called when an actor has been selected with the primary key (e.g. left mouse button).\n\nThe selection trace starts from the center of the debug camera's view.\n\n@param SelectHitLocation The exact world-space location where the selection trace hit the New Selected Actor.\n@param SelectHitNormal The world-space surface normal of the New Selected Actor at the hit location." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectHitLocation_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectHitNormal_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hit_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function ReceiveOnActorSelected constinit property declarations ****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_NewSelectedActor;
static const UECodeGen_Private::FStructPropertyParams NewProp_SelectHitLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_SelectHitNormal;
static const UECodeGen_Private::FStructPropertyParams NewProp_Hit;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ReceiveOnActorSelected constinit property declarations ******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ReceiveOnActorSelected Property Definitions ***************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_NewSelectedActor = { "NewSelectedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, NewSelectedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitLocation = { "SelectHitLocation", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, SelectHitLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectHitLocation_MetaData), NewProp_SelectHitLocation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitNormal = { "SelectHitNormal", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, SelectHitNormal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectHitNormal_MetaData), NewProp_SelectHitNormal_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_Hit = { "Hit", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, Hit), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hit_MetaData), NewProp_Hit_MetaData) }; // 222120718
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_NewSelectedActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitNormal,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_Hit,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers) < 2048);
// ********** End Function ReceiveOnActorSelected Property Definitions *****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ReceiveOnActorSelected", Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers),
sizeof(DebugCameraController_eventReceiveOnActorSelected_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08C80802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(DebugCameraController_eventReceiveOnActorSelected_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class ADebugCameraController Function ReceiveOnActorSelected *********************
// ********** Begin Class ADebugCameraController Function ReceiveOnDeactivate **********************
struct DebugCameraController_eventReceiveOnDeactivate_Parms
{
APlayerController* RestoredPC;
};
static FName NAME_ADebugCameraController_ReceiveOnDeactivate = FName(TEXT("ReceiveOnDeactivate"));
void ADebugCameraController::ReceiveOnDeactivate(APlayerController* RestoredPC)
{
DebugCameraController_eventReceiveOnDeactivate_Parms Parms;
Parms.RestoredPC=RestoredPC;
UFunction* Func = FindFunctionChecked(NAME_ADebugCameraController_ReceiveOnDeactivate);
ProcessEvent(Func,&Parms);
}
struct Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** \n\x09* Function called on deactivation of debug camera controller.\n\x09* @param RestoredPC The Player Controller that the player input is being returned to.\n\x09*/" },
{ "DisplayName", "OnDeactivate" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Function called on deactivation of debug camera controller.\n@param RestoredPC The Player Controller that the player input is being returned to." },
};
#endif // WITH_METADATA
// ********** Begin Function ReceiveOnDeactivate constinit property declarations *******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_RestoredPC;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ReceiveOnDeactivate constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ReceiveOnDeactivate Property Definitions ******************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::NewProp_RestoredPC = { "RestoredPC", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnDeactivate_Parms, RestoredPC), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::NewProp_RestoredPC,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers) < 2048);
// ********** End Function ReceiveOnDeactivate Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ReceiveOnDeactivate", Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers),
sizeof(DebugCameraController_eventReceiveOnDeactivate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(DebugCameraController_eventReceiveOnDeactivate_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::FuncParams);
}
return ReturnFunction;
}
// ********** End Class ADebugCameraController Function ReceiveOnDeactivate ************************
// ********** Begin Class ADebugCameraController Function SetPawnMovementSpeedScale ****************
struct Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics
{
struct DebugCameraController_eventSetPawnMovementSpeedScale_Parms
{
float NewSpeedScale;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/** Sets the pawn movement speed scale. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Sets the pawn movement speed scale." },
};
#endif // WITH_METADATA
// ********** Begin Function SetPawnMovementSpeedScale constinit property declarations *************
static const UECodeGen_Private::FFloatPropertyParams NewProp_NewSpeedScale;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetPawnMovementSpeedScale constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetPawnMovementSpeedScale Property Definitions ************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::NewProp_NewSpeedScale = { "NewSpeedScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventSetPawnMovementSpeedScale_Parms, NewSpeedScale), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::NewProp_NewSpeedScale,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers) < 2048);
// ********** End Function SetPawnMovementSpeedScale Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "SetPawnMovementSpeedScale", Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::DebugCameraController_eventSetPawnMovementSpeedScale_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::DebugCameraController_eventSetPawnMovementSpeedScale_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADebugCameraController::execSetPawnMovementSpeedScale)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_NewSpeedScale);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetPawnMovementSpeedScale(Z_Param_NewSpeedScale);
P_NATIVE_END;
}
// ********** End Class ADebugCameraController Function SetPawnMovementSpeedScale ******************
// ********** Begin Class ADebugCameraController Function ShowDebugSelectedInfo ********************
struct Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Sets whether to show information about the selected actor on the debug camera HUD. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Sets whether to show information about the selected actor on the debug camera HUD." },
};
#endif // WITH_METADATA
// ********** Begin Function ShowDebugSelectedInfo constinit property declarations *****************
// ********** End Function ShowDebugSelectedInfo constinit property declarations *******************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ShowDebugSelectedInfo", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADebugCameraController::execShowDebugSelectedInfo)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ShowDebugSelectedInfo();
P_NATIVE_END;
}
// ********** End Class ADebugCameraController Function ShowDebugSelectedInfo **********************
// ********** Begin Class ADebugCameraController Function ToggleDisplay ****************************
struct Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/** Toggles the display of debug info and input commands for the Debug Camera. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Toggles the display of debug info and input commands for the Debug Camera." },
};
#endif // WITH_METADATA
// ********** Begin Function ToggleDisplay constinit property declarations *************************
// ********** End Function ToggleDisplay constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ToggleDisplay", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_ADebugCameraController_ToggleDisplay()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADebugCameraController::execToggleDisplay)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ToggleDisplay();
P_NATIVE_END;
}
// ********** End Class ADebugCameraController Function ToggleDisplay ******************************
// ********** Begin Class ADebugCameraController ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ADebugCameraController;
UClass* ADebugCameraController::GetPrivateStaticClass()
{
using TClass = ADebugCameraController;
if (!Z_Registration_Info_UClass_ADebugCameraController.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DebugCameraController"),
Z_Registration_Info_UClass_ADebugCameraController.InnerSingleton,
StaticRegisterNativesADebugCameraController,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ADebugCameraController.InnerSingleton;
}
UClass* Z_Construct_UClass_ADebugCameraController_NoRegister()
{
return ADebugCameraController::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ADebugCameraController_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* Camera controller that allows you to fly around a level mostly unrestricted by normal movement rules.\n*\n* To turn it on, please press Alt+C or both (left and right) analogs on XBox pad,\n* or use the \"ToggleDebugCamera\" console command. Check the debug camera bindings\n* in DefaultPawn.cpp for the camera controls.\n*/" },
{ "HideCategories", "Collision Rendering Transformation" },
{ "IncludePath", "Engine/DebugCameraController.h" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Camera controller that allows you to fly around a level mostly unrestricted by normal movement rules.\n\nTo turn it on, please press Alt+C or both (left and right) analogs on XBox pad,\nor use the \"ToggleDebugCamera\" console command. Check the debug camera bindings\nin DefaultPawn.cpp for the camera controls." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowSelectedInfo_MetaData[] = {
{ "Comment", "/** Whether to show information about the selected actor on the debug camera HUD. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Whether to show information about the selected actor on the debug camera HUD." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsFrozenRendering_MetaData[] = {
{ "Comment", "/** Saves whether the FreezeRendering console command is active */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Saves whether the FreezeRendering console command is active" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsOrbitingSelectedActor_MetaData[] = {
{ "Comment", "/** Whether to orbit selected actor. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Whether to orbit selected actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOrbitPivotUseCenter_MetaData[] = {
{ "Comment", "/** When orbiting, true if using actor center as pivot, false if using last selected hitpoint */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "When orbiting, true if using actor center as pivot, false if using last selected hitpoint" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableBufferVisualization_MetaData[] = {
{ "Comment", "/** Whether set view mode to display GBuffer visualization overview */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Whether set view mode to display GBuffer visualization overview" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableBufferVisualizationFullMode_MetaData[] = {
{ "Comment", "/** Whether set view mode to display GBuffer visualization full */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Whether set view mode to display GBuffer visualization full" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsBufferVisualizationInputSetup_MetaData[] = {
{ "Comment", "/** Whether GBuffer visualization overview inputs are set up */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Whether GBuffer visualization overview inputs are set up" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLastDisplayEnabled_MetaData[] = {
{ "Comment", "/** Last display enabled setting before toggling buffer visualization overview */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Last display enabled setting before toggling buffer visualization overview" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DrawFrustum_MetaData[] = {
{ "Comment", "/** Visualizes the frustum of the camera */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Visualizes the frustum of the camera" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedActor_MetaData[] = {
{ "Comment", "/** Currently selected actor, may be invalid */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Currently selected actor, may be invalid" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedComponent_MetaData[] = {
{ "Comment", "/** Currently selected component, may be invalid */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Currently selected component, may be invalid" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedHitPoint_MetaData[] = {
{ "Comment", "/** Selected hit point */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Selected hit point" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginalControllerRef_MetaData[] = {
{ "Comment", "/** Controller that was active before this was spawned */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Controller that was active before this was spawned" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginalPlayer_MetaData[] = {
{ "Comment", "/** Player object that was active before this was spawned */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Player object that was active before this was spawned" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpeedScale_MetaData[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/** Allows control over the speed of the spectator pawn. This scales the speed based on the InitialMaxSpeed. Use Set Pawn Movement Speed Scale during runtime */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Allows control over the speed of the spectator pawn. This scales the speed based on the InitialMaxSpeed. Use Set Pawn Movement Speed Scale during runtime" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialMaxSpeed_MetaData[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/** Initial max speed of the spectator pawn when we start possession. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Initial max speed of the spectator pawn when we start possession." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialAccel_MetaData[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/** Initial acceleration of the spectator pawn when we start possession. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Initial acceleration of the spectator pawn when we start possession." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialDecel_MetaData[] = {
{ "Category", "Debug Camera" },
{ "Comment", "/** Initial deceleration of the spectator pawn when we start possession. */" },
{ "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" },
{ "ToolTip", "Initial deceleration of the spectator pawn when we start possession." },
};
#endif // WITH_METADATA
// ********** Begin Class ADebugCameraController constinit property declarations *******************
static void NewProp_bShowSelectedInfo_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowSelectedInfo;
static void NewProp_bIsFrozenRendering_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsFrozenRendering;
static void NewProp_bIsOrbitingSelectedActor_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsOrbitingSelectedActor;
static void NewProp_bOrbitPivotUseCenter_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOrbitPivotUseCenter;
static void NewProp_bEnableBufferVisualization_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableBufferVisualization;
static void NewProp_bEnableBufferVisualizationFullMode_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableBufferVisualizationFullMode;
static void NewProp_bIsBufferVisualizationInputSetup_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsBufferVisualizationInputSetup;
static void NewProp_bLastDisplayEnabled_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLastDisplayEnabled;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DrawFrustum;
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_SelectedActor;
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_SelectedComponent;
static const UECodeGen_Private::FStructPropertyParams NewProp_SelectedHitPoint;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalControllerRef;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalPlayer;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SpeedScale;
static const UECodeGen_Private::FFloatPropertyParams NewProp_InitialMaxSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_InitialAccel;
static const UECodeGen_Private::FFloatPropertyParams NewProp_InitialDecel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ADebugCameraController constinit property declarations *********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetSelectedActor"), .Pointer = &ADebugCameraController::execGetSelectedActor },
{ .NameUTF8 = UTF8TEXT("SetPawnMovementSpeedScale"), .Pointer = &ADebugCameraController::execSetPawnMovementSpeedScale },
{ .NameUTF8 = UTF8TEXT("ShowDebugSelectedInfo"), .Pointer = &ADebugCameraController::execShowDebugSelectedInfo },
{ .NameUTF8 = UTF8TEXT("ToggleDisplay"), .Pointer = &ADebugCameraController::execToggleDisplay },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ADebugCameraController_GetSelectedActor, "GetSelectedActor" }, // 2882005135
{ &Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate, "ReceiveOnActivate" }, // 1939665811
{ &Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected, "ReceiveOnActorSelected" }, // 1614036839
{ &Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate, "ReceiveOnDeactivate" }, // 3452239290
{ &Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale, "SetPawnMovementSpeedScale" }, // 4090883903
{ &Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo, "ShowDebugSelectedInfo" }, // 2129969253
{ &Z_Construct_UFunction_ADebugCameraController_ToggleDisplay, "ToggleDisplay" }, // 2324532832
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ADebugCameraController>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ADebugCameraController_Statics
// ********** Begin Class ADebugCameraController Property Definitions ******************************
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bShowSelectedInfo = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo = { "bShowSelectedInfo", nullptr, (EPropertyFlags)0x0010000000044000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowSelectedInfo_MetaData), NewProp_bShowSelectedInfo_MetaData) };
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bIsFrozenRendering = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering = { "bIsFrozenRendering", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsFrozenRendering_MetaData), NewProp_bIsFrozenRendering_MetaData) };
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bIsOrbitingSelectedActor = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor = { "bIsOrbitingSelectedActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsOrbitingSelectedActor_MetaData), NewProp_bIsOrbitingSelectedActor_MetaData) };
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bOrbitPivotUseCenter = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter = { "bOrbitPivotUseCenter", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOrbitPivotUseCenter_MetaData), NewProp_bOrbitPivotUseCenter_MetaData) };
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bEnableBufferVisualization = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization = { "bEnableBufferVisualization", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableBufferVisualization_MetaData), NewProp_bEnableBufferVisualization_MetaData) };
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bEnableBufferVisualizationFullMode = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode = { "bEnableBufferVisualizationFullMode", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableBufferVisualizationFullMode_MetaData), NewProp_bEnableBufferVisualizationFullMode_MetaData) };
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bIsBufferVisualizationInputSetup = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup = { "bIsBufferVisualizationInputSetup", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsBufferVisualizationInputSetup_MetaData), NewProp_bIsBufferVisualizationInputSetup_MetaData) };
void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled_SetBit(void* Obj)
{
((ADebugCameraController*)Obj)->bLastDisplayEnabled = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled = { "bLastDisplayEnabled", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLastDisplayEnabled_MetaData), NewProp_bLastDisplayEnabled_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_DrawFrustum = { "DrawFrustum", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, DrawFrustum), Z_Construct_UClass_UDrawFrustumComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DrawFrustum_MetaData), NewProp_DrawFrustum_MetaData) };
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedActor = { "SelectedActor", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SelectedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedActor_MetaData), NewProp_SelectedActor_MetaData) };
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedComponent = { "SelectedComponent", nullptr, (EPropertyFlags)0x0014000000080008, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SelectedComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedComponent_MetaData), NewProp_SelectedComponent_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedHitPoint = { "SelectedHitPoint", nullptr, (EPropertyFlags)0x0010008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SelectedHitPoint), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedHitPoint_MetaData), NewProp_SelectedHitPoint_MetaData) }; // 222120718
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalControllerRef = { "OriginalControllerRef", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, OriginalControllerRef), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginalControllerRef_MetaData), NewProp_OriginalControllerRef_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalPlayer = { "OriginalPlayer", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, OriginalPlayer), Z_Construct_UClass_UPlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginalPlayer_MetaData), NewProp_OriginalPlayer_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SpeedScale = { "SpeedScale", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SpeedScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpeedScale_MetaData), NewProp_SpeedScale_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialMaxSpeed = { "InitialMaxSpeed", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, InitialMaxSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialMaxSpeed_MetaData), NewProp_InitialMaxSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialAccel = { "InitialAccel", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, InitialAccel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialAccel_MetaData), NewProp_InitialAccel_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialDecel = { "InitialDecel", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, InitialDecel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialDecel_MetaData), NewProp_InitialDecel_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ADebugCameraController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_DrawFrustum,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedHitPoint,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalControllerRef,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalPlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SpeedScale,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialMaxSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialAccel,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialDecel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::PropPointers) < 2048);
// ********** End Class ADebugCameraController Property Definitions ********************************
UObject* (*const Z_Construct_UClass_ADebugCameraController_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APlayerController,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ADebugCameraController_Statics::ClassParams = {
&ADebugCameraController::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_ADebugCameraController_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::PropPointers),
0,
0x008802A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::Class_MetaDataParams), Z_Construct_UClass_ADebugCameraController_Statics::Class_MetaDataParams)
};
void ADebugCameraController::StaticRegisterNativesADebugCameraController()
{
UClass* Class = ADebugCameraController::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ADebugCameraController_Statics::Funcs));
}
UClass* Z_Construct_UClass_ADebugCameraController()
{
if (!Z_Registration_Info_UClass_ADebugCameraController.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADebugCameraController.OuterSingleton, Z_Construct_UClass_ADebugCameraController_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ADebugCameraController.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADebugCameraController);
ADebugCameraController::~ADebugCameraController() {}
// ********** End Class ADebugCameraController *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ADebugCameraController, ADebugCameraController::StaticClass, TEXT("ADebugCameraController"), &Z_Registration_Info_UClass_ADebugCameraController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADebugCameraController), 2785735110U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_2996781418{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS