87 lines
4.3 KiB
C
87 lines
4.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ComponentInstanceDataCache.h"
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#ifdef ENGINE_ComponentInstanceDataCache_generated_h
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#error "ComponentInstanceDataCache.generated.h already included, missing '#pragma once' in ComponentInstanceDataCache.h"
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#endif
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#define ENGINE_ComponentInstanceDataCache_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FDataCacheDuplicatedObjectData ************************************
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struct Z_Construct_UScriptStruct_FDataCacheDuplicatedObjectData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_43_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDataCacheDuplicatedObjectData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDataCacheDuplicatedObjectData;
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// ********** End ScriptStruct FDataCacheDuplicatedObjectData **************************************
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// ********** Begin ScriptStruct FInstanceCacheDataBase ********************************************
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struct Z_Construct_UScriptStruct_FInstanceCacheDataBase_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_70_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInstanceCacheDataBase_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInstanceCacheDataBase;
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// ********** End ScriptStruct FInstanceCacheDataBase **********************************************
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// ********** Begin ScriptStruct FActorComponentInstanceSourceInfo *********************************
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struct Z_Construct_UScriptStruct_FActorComponentInstanceSourceInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_118_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FActorComponentInstanceSourceInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FActorComponentInstanceSourceInfo;
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// ********** End ScriptStruct FActorComponentInstanceSourceInfo ***********************************
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// ********** Begin ScriptStruct FActorComponentInstanceData ***************************************
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struct Z_Construct_UScriptStruct_FActorComponentInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_150_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FActorComponentInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FInstanceCacheDataBase Super;
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struct FActorComponentInstanceData;
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// ********** End ScriptStruct FActorComponentInstanceData *****************************************
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// ********** Begin ScriptStruct FActorInstanceData ************************************************
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struct Z_Construct_UScriptStruct_FActorInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_193_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FActorInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FInstanceCacheDataBase Super;
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struct FActorInstanceData;
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// ********** End ScriptStruct FActorInstanceData **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h
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// ********** Begin Enum EComponentCreationMethod **************************************************
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#define FOREACH_ENUM_ECOMPONENTCREATIONMETHOD(op) \
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op(EComponentCreationMethod::Native) \
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op(EComponentCreationMethod::SimpleConstructionScript) \
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op(EComponentCreationMethod::UserConstructionScript) \
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op(EComponentCreationMethod::Instance)
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enum class EComponentCreationMethod : uint8;
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template<> struct TIsUEnumClass<EComponentCreationMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EComponentCreationMethod>();
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// ********** End Enum EComponentCreationMethod ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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