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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/ComponentInstanceDataCache.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ComponentInstanceDataCache.h"
#ifdef ENGINE_ComponentInstanceDataCache_generated_h
#error "ComponentInstanceDataCache.generated.h already included, missing '#pragma once' in ComponentInstanceDataCache.h"
#endif
#define ENGINE_ComponentInstanceDataCache_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FDataCacheDuplicatedObjectData ************************************
struct Z_Construct_UScriptStruct_FDataCacheDuplicatedObjectData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_43_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDataCacheDuplicatedObjectData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FDataCacheDuplicatedObjectData;
// ********** End ScriptStruct FDataCacheDuplicatedObjectData **************************************
// ********** Begin ScriptStruct FInstanceCacheDataBase ********************************************
struct Z_Construct_UScriptStruct_FInstanceCacheDataBase_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_70_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInstanceCacheDataBase_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FInstanceCacheDataBase;
// ********** End ScriptStruct FInstanceCacheDataBase **********************************************
// ********** Begin ScriptStruct FActorComponentInstanceSourceInfo *********************************
struct Z_Construct_UScriptStruct_FActorComponentInstanceSourceInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_118_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorComponentInstanceSourceInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FActorComponentInstanceSourceInfo;
// ********** End ScriptStruct FActorComponentInstanceSourceInfo ***********************************
// ********** Begin ScriptStruct FActorComponentInstanceData ***************************************
struct Z_Construct_UScriptStruct_FActorComponentInstanceData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_150_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorComponentInstanceData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FInstanceCacheDataBase Super;
struct FActorComponentInstanceData;
// ********** End ScriptStruct FActorComponentInstanceData *****************************************
// ********** Begin ScriptStruct FActorInstanceData ************************************************
struct Z_Construct_UScriptStruct_FActorInstanceData_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_193_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FActorInstanceData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FInstanceCacheDataBase Super;
struct FActorInstanceData;
// ********** End ScriptStruct FActorInstanceData **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h
// ********** Begin Enum EComponentCreationMethod **************************************************
#define FOREACH_ENUM_ECOMPONENTCREATIONMETHOD(op) \
op(EComponentCreationMethod::Native) \
op(EComponentCreationMethod::SimpleConstructionScript) \
op(EComponentCreationMethod::UserConstructionScript) \
op(EComponentCreationMethod::Instance)
enum class EComponentCreationMethod : uint8;
template<> struct TIsUEnumClass<EComponentCreationMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EComponentCreationMethod>();
// ********** End Enum EComponentCreationMethod ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS