// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ComponentInstanceDataCache.h" #ifdef ENGINE_ComponentInstanceDataCache_generated_h #error "ComponentInstanceDataCache.generated.h already included, missing '#pragma once' in ComponentInstanceDataCache.h" #endif #define ENGINE_ComponentInstanceDataCache_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDataCacheDuplicatedObjectData ************************************ struct Z_Construct_UScriptStruct_FDataCacheDuplicatedObjectData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataCacheDuplicatedObjectData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDataCacheDuplicatedObjectData; // ********** End ScriptStruct FDataCacheDuplicatedObjectData ************************************** // ********** Begin ScriptStruct FInstanceCacheDataBase ******************************************** struct Z_Construct_UScriptStruct_FInstanceCacheDataBase_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_70_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInstanceCacheDataBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInstanceCacheDataBase; // ********** End ScriptStruct FInstanceCacheDataBase ********************************************** // ********** Begin ScriptStruct FActorComponentInstanceSourceInfo ********************************* struct Z_Construct_UScriptStruct_FActorComponentInstanceSourceInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_118_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorComponentInstanceSourceInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FActorComponentInstanceSourceInfo; // ********** End ScriptStruct FActorComponentInstanceSourceInfo *********************************** // ********** Begin ScriptStruct FActorComponentInstanceData *************************************** struct Z_Construct_UScriptStruct_FActorComponentInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_150_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorComponentInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FInstanceCacheDataBase Super; struct FActorComponentInstanceData; // ********** End ScriptStruct FActorComponentInstanceData ***************************************** // ********** Begin ScriptStruct FActorInstanceData ************************************************ struct Z_Construct_UScriptStruct_FActorInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h_193_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActorInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FInstanceCacheDataBase Super; struct FActorInstanceData; // ********** End ScriptStruct FActorInstanceData ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ComponentInstanceDataCache_h // ********** Begin Enum EComponentCreationMethod ************************************************** #define FOREACH_ENUM_ECOMPONENTCREATIONMETHOD(op) \ op(EComponentCreationMethod::Native) \ op(EComponentCreationMethod::SimpleConstructionScript) \ op(EComponentCreationMethod::UserConstructionScript) \ op(EComponentCreationMethod::Instance) enum class EComponentCreationMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EComponentCreationMethod **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS