Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimSingleNodeInstance.generated.h

91 lines
4.3 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimSingleNodeInstance.h"
#ifdef ENGINE_AnimSingleNodeInstance_generated_h
#error "AnimSingleNodeInstance.generated.h already included, missing '#pragma once' in AnimSingleNodeInstance.h"
#endif
#define ENGINE_AnimSingleNodeInstance_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimationAsset;
class UMirrorDataTable;
// ********** Begin Delegate FPostEvaluateAnimEvent ************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_20_DELEGATE \
ENGINE_API void FPostEvaluateAnimEvent_DelegateWrapper(const FScriptDelegate& PostEvaluateAnimEvent);
// ********** End Delegate FPostEvaluateAnimEvent **************************************************
// ********** Begin Class UAnimSingleNodeInstance **************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetPreviewCurveOverride); \
DECLARE_FUNCTION(execGetAnimationAsset); \
DECLARE_FUNCTION(execSetAnimationAsset); \
DECLARE_FUNCTION(execStopAnim); \
DECLARE_FUNCTION(execPlayAnim); \
DECLARE_FUNCTION(execGetLength); \
DECLARE_FUNCTION(execSetPlaying); \
DECLARE_FUNCTION(execSetBlendSpacePosition); \
DECLARE_FUNCTION(execSetPositionWithPreviousTime); \
DECLARE_FUNCTION(execSetPosition); \
DECLARE_FUNCTION(execSetReverse); \
DECLARE_FUNCTION(execSetPlayRate); \
DECLARE_FUNCTION(execSetLooping); \
DECLARE_FUNCTION(execGetMirrorDataTable); \
DECLARE_FUNCTION(execSetMirrorDataTable);
struct Z_Construct_UClass_UAnimSingleNodeInstance_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_INCLASS \
private: \
static void StaticRegisterNativesUAnimSingleNodeInstance(); \
friend struct ::Z_Construct_UClass_UAnimSingleNodeInstance_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimSingleNodeInstance, UAnimInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister) \
DECLARE_SERIALIZER(UAnimSingleNodeInstance)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimSingleNodeInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSingleNodeInstance) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimSingleNodeInstance); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSingleNodeInstance); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimSingleNodeInstance(UAnimSingleNodeInstance&&) = delete; \
UAnimSingleNodeInstance(const UAnimSingleNodeInstance&) = delete;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_22_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimSingleNodeInstance;
// ********** End Class UAnimSingleNodeInstance ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS