// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimSingleNodeInstance.h" #ifdef ENGINE_AnimSingleNodeInstance_generated_h #error "AnimSingleNodeInstance.generated.h already included, missing '#pragma once' in AnimSingleNodeInstance.h" #endif #define ENGINE_AnimSingleNodeInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimationAsset; class UMirrorDataTable; // ********** Begin Delegate FPostEvaluateAnimEvent ************************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_20_DELEGATE \ ENGINE_API void FPostEvaluateAnimEvent_DelegateWrapper(const FScriptDelegate& PostEvaluateAnimEvent); // ********** End Delegate FPostEvaluateAnimEvent ************************************************** // ********** Begin Class UAnimSingleNodeInstance ************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetPreviewCurveOverride); \ DECLARE_FUNCTION(execGetAnimationAsset); \ DECLARE_FUNCTION(execSetAnimationAsset); \ DECLARE_FUNCTION(execStopAnim); \ DECLARE_FUNCTION(execPlayAnim); \ DECLARE_FUNCTION(execGetLength); \ DECLARE_FUNCTION(execSetPlaying); \ DECLARE_FUNCTION(execSetBlendSpacePosition); \ DECLARE_FUNCTION(execSetPositionWithPreviousTime); \ DECLARE_FUNCTION(execSetPosition); \ DECLARE_FUNCTION(execSetReverse); \ DECLARE_FUNCTION(execSetPlayRate); \ DECLARE_FUNCTION(execSetLooping); \ DECLARE_FUNCTION(execGetMirrorDataTable); \ DECLARE_FUNCTION(execSetMirrorDataTable); struct Z_Construct_UClass_UAnimSingleNodeInstance_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_INCLASS \ private: \ static void StaticRegisterNativesUAnimSingleNodeInstance(); \ friend struct ::Z_Construct_UClass_UAnimSingleNodeInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimSingleNodeInstance, UAnimInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister) \ DECLARE_SERIALIZER(UAnimSingleNodeInstance) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimSingleNodeInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSingleNodeInstance) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimSingleNodeInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSingleNodeInstance); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimSingleNodeInstance(UAnimSingleNodeInstance&&) = delete; \ UAnimSingleNodeInstance(const UAnimSingleNodeInstance&) = delete; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimSingleNodeInstance; // ********** End Class UAnimSingleNodeInstance **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS