162 lines
9.6 KiB
C++
162 lines
9.6 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "AI/AISystemBase.h"
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#include "UObject/SoftObjectPath.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAISystemBase() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath();
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ENGINE_API UClass* Z_Construct_UClass_UAISystemBase();
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ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAISystemBase ************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAISystemBase;
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UClass* UAISystemBase::GetPrivateStaticClass()
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{
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using TClass = UAISystemBase;
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if (!Z_Registration_Info_UClass_UAISystemBase.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AISystemBase"),
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Z_Registration_Info_UClass_UAISystemBase.InnerSingleton,
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StaticRegisterNativesUAISystemBase,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAISystemBase.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAISystemBase_NoRegister()
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{
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return UAISystemBase::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAISystemBase_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "AI/AISystemBase.h" },
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{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemClassName_MetaData[] = {
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{ "Category", "AISystem" },
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{ "Comment", "/** List of specific AI system class to create, can be game-specific */" },
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{ "DisplayName", "AISystem Class" },
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{ "MetaClass", "/Script/AIModule.AISystem" },
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{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
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{ "ToolTip", "List of specific AI system class to create, can be game-specific" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemModuleName_MetaData[] = {
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{ "Category", "AISystem" },
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{ "Comment", "/** Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule */" },
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{ "DisplayName", "AISystem Module" },
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{ "MetaClass", "/Script/AIModule.AISystem" },
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{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
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{ "ToolTip", "Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInstantiateAISystemOnClient_MetaData[] = {
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{ "Comment", "/** Whether the AI system class should be spawned when connecting as a client */" },
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{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
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{ "ToolTip", "Whether the AI system class should be spawned when connecting as a client" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UAISystemBase constinit property declarations ****************************
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static const UECodeGen_Private::FStructPropertyParams NewProp_AISystemClassName;
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static const UECodeGen_Private::FNamePropertyParams NewProp_AISystemModuleName;
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static void NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bInstantiateAISystemOnClient;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAISystemBase constinit property declarations ******************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAISystemBase>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAISystemBase_Statics
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// ********** Begin Class UAISystemBase Property Definitions ***************************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName = { "AISystemClassName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemClassName), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemClassName_MetaData), NewProp_AISystemClassName_MetaData) }; // 3467803280
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName = { "AISystemModuleName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemModuleName_MetaData), NewProp_AISystemModuleName_MetaData) };
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void Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj)
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{
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((UAISystemBase*)Obj)->bInstantiateAISystemOnClient = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient = { "bInstantiateAISystemOnClient", nullptr, (EPropertyFlags)0x0040000002044000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAISystemBase), &Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInstantiateAISystemOnClient_MetaData), NewProp_bInstantiateAISystemOnClient_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAISystemBase_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers) < 2048);
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// ********** End Class UAISystemBase Property Definitions *****************************************
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UObject* (*const Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAISystemBase_Statics::ClassParams = {
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&UAISystemBase::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UAISystemBase_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers),
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0,
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0x000800A7u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams)
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};
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void UAISystemBase::StaticRegisterNativesUAISystemBase()
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{
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}
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UClass* Z_Construct_UClass_UAISystemBase()
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{
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if (!Z_Registration_Info_UClass_UAISystemBase.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAISystemBase.OuterSingleton, Z_Construct_UClass_UAISystemBase_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAISystemBase.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAISystemBase);
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// ********** End Class UAISystemBase **************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAISystemBase, UAISystemBase::StaticClass, TEXT("UAISystemBase"), &Z_Registration_Info_UClass_UAISystemBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAISystemBase), 1615521246U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_1945666093{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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