// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AI/AISystemBase.h" #include "UObject/SoftObjectPath.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAISystemBase() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath(); ENGINE_API UClass* Z_Construct_UClass_UAISystemBase(); ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAISystemBase ************************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_UAISystemBase; UClass* UAISystemBase::GetPrivateStaticClass() { using TClass = UAISystemBase; if (!Z_Registration_Info_UClass_UAISystemBase.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AISystemBase"), Z_Registration_Info_UClass_UAISystemBase.InnerSingleton, StaticRegisterNativesUAISystemBase, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAISystemBase.InnerSingleton; } UClass* Z_Construct_UClass_UAISystemBase_NoRegister() { return UAISystemBase::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAISystemBase_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "AI/AISystemBase.h" }, { "ModuleRelativePath", "Classes/AI/AISystemBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemClassName_MetaData[] = { { "Category", "AISystem" }, { "Comment", "/** List of specific AI system class to create, can be game-specific */" }, { "DisplayName", "AISystem Class" }, { "MetaClass", "/Script/AIModule.AISystem" }, { "ModuleRelativePath", "Classes/AI/AISystemBase.h" }, { "ToolTip", "List of specific AI system class to create, can be game-specific" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemModuleName_MetaData[] = { { "Category", "AISystem" }, { "Comment", "/** Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule */" }, { "DisplayName", "AISystem Module" }, { "MetaClass", "/Script/AIModule.AISystem" }, { "ModuleRelativePath", "Classes/AI/AISystemBase.h" }, { "ToolTip", "Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInstantiateAISystemOnClient_MetaData[] = { { "Comment", "/** Whether the AI system class should be spawned when connecting as a client */" }, { "ModuleRelativePath", "Classes/AI/AISystemBase.h" }, { "ToolTip", "Whether the AI system class should be spawned when connecting as a client" }, }; #endif // WITH_METADATA // ********** Begin Class UAISystemBase constinit property declarations **************************** static const UECodeGen_Private::FStructPropertyParams NewProp_AISystemClassName; static const UECodeGen_Private::FNamePropertyParams NewProp_AISystemModuleName; static void NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bInstantiateAISystemOnClient; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAISystemBase constinit property declarations ****************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAISystemBase_Statics // ********** Begin Class UAISystemBase Property Definitions *************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName = { "AISystemClassName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemClassName), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemClassName_MetaData), NewProp_AISystemClassName_MetaData) }; // 3467803280 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName = { "AISystemModuleName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemModuleName_MetaData), NewProp_AISystemModuleName_MetaData) }; void Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj) { ((UAISystemBase*)Obj)->bInstantiateAISystemOnClient = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient = { "bInstantiateAISystemOnClient", nullptr, (EPropertyFlags)0x0040000002044000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAISystemBase), &Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInstantiateAISystemOnClient_MetaData), NewProp_bInstantiateAISystemOnClient_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAISystemBase_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers) < 2048); // ********** End Class UAISystemBase Property Definitions ***************************************** UObject* (*const Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAISystemBase_Statics::ClassParams = { &UAISystemBase::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAISystemBase_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers), 0, 0x000800A7u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams) }; void UAISystemBase::StaticRegisterNativesUAISystemBase() { } UClass* Z_Construct_UClass_UAISystemBase() { if (!Z_Registration_Info_UClass_UAISystemBase.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAISystemBase.OuterSingleton, Z_Construct_UClass_UAISystemBase_Statics::ClassParams); } return Z_Registration_Info_UClass_UAISystemBase.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAISystemBase); // ********** End Class UAISystemBase ************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAISystemBase, UAISystemBase::StaticClass, TEXT("UAISystemBase"), &Z_Registration_Info_UClass_UAISystemBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAISystemBase), 1615521246U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_1945666093{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS