56 lines
2.7 KiB
C
56 lines
2.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Dataflow/DataflowTextureAssetNodes.h"
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#ifdef DATAFLOWENGINE_DataflowTextureAssetNodes_generated_h
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#error "DataflowTextureAssetNodes.generated.h already included, missing '#pragma once' in DataflowTextureAssetNodes.h"
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#endif
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#define DATAFLOWENGINE_DataflowTextureAssetNodes_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FDataflowTextureTerminalNode **************************************
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struct Z_Construct_UScriptStruct_FDataflowTextureTerminalNode_Statics;
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#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_18_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDataflowTextureTerminalNode_Statics; \
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DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDataflowTerminalNode Super;
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struct FDataflowTextureTerminalNode;
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// ********** End ScriptStruct FDataflowTextureTerminalNode ****************************************
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// ********** Begin ScriptStruct FDataflowTextureToImageNode ***************************************
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struct Z_Construct_UScriptStruct_FDataflowTextureToImageNode_Statics;
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#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_42_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDataflowTextureToImageNode_Statics; \
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DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDataflowNode Super;
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struct FDataflowTextureToImageNode;
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// ********** End ScriptStruct FDataflowTextureToImageNode *****************************************
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// ********** Begin ScriptStruct FDataflowImageToTextureNode ***************************************
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struct Z_Construct_UScriptStruct_FDataflowImageToTextureNode_Statics;
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#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_69_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDataflowImageToTextureNode_Statics; \
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DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDataflowNode Super;
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struct FDataflowImageToTextureNode;
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// ********** End ScriptStruct FDataflowImageToTextureNode *****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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