// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/DataflowTextureAssetNodes.h" #ifdef DATAFLOWENGINE_DataflowTextureAssetNodes_generated_h #error "DataflowTextureAssetNodes.generated.h already included, missing '#pragma once' in DataflowTextureAssetNodes.h" #endif #define DATAFLOWENGINE_DataflowTextureAssetNodes_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDataflowTextureTerminalNode ************************************** struct Z_Construct_UScriptStruct_FDataflowTextureTerminalNode_Statics; #define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowTextureTerminalNode_Statics; \ DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowTerminalNode Super; struct FDataflowTextureTerminalNode; // ********** End ScriptStruct FDataflowTextureTerminalNode **************************************** // ********** Begin ScriptStruct FDataflowTextureToImageNode *************************************** struct Z_Construct_UScriptStruct_FDataflowTextureToImageNode_Statics; #define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_42_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowTextureToImageNode_Statics; \ DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FDataflowTextureToImageNode; // ********** End ScriptStruct FDataflowTextureToImageNode ***************************************** // ********** Begin ScriptStruct FDataflowImageToTextureNode *************************************** struct Z_Construct_UScriptStruct_FDataflowImageToTextureNode_Statics; #define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_69_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowImageToTextureNode_Statics; \ DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FDataflowImageToTextureNode; // ********** End ScriptStruct FDataflowImageToTextureNode ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h PRAGMA_ENABLE_DEPRECATION_WARNINGS