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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataValidation/UHT/DataValidationSettings.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "DataValidationSettings.h"
#include "EditorValidator_Material.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDataValidationSettings() {}
// ********** Begin Cross Module References ********************************************************
DATAVALIDATION_API UClass* Z_Construct_UClass_UDataValidationSettings();
DATAVALIDATION_API UClass* Z_Construct_UClass_UDataValidationSettings_NoRegister();
DATAVALIDATION_API UScriptStruct* Z_Construct_UScriptStruct_FMaterialEditorValidationPlatform();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
UPackage* Z_Construct_UPackage__Script_DataValidation();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UDataValidationSettings **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UDataValidationSettings;
UClass* UDataValidationSettings::GetPrivateStaticClass()
{
using TClass = UDataValidationSettings;
if (!Z_Registration_Info_UClass_UDataValidationSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DataValidationSettings"),
Z_Registration_Info_UClass_UDataValidationSettings.InnerSingleton,
StaticRegisterNativesUDataValidationSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UDataValidationSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UDataValidationSettings_NoRegister()
{
return UDataValidationSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UDataValidationSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Project-wide settings for data validation\n */" },
{ "IncludePath", "DataValidationSettings.h" },
{ "ModuleRelativePath", "Public/DataValidationSettings.h" },
{ "ToolTip", "Project-wide settings for data validation" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bValidateOnSave_MetaData[] = {
{ "Category", "Data Validation" },
{ "Comment", "/** Whether or not to validate assets on save */" },
{ "ModuleRelativePath", "Public/DataValidationSettings.h" },
{ "ToolTip", "Whether or not to validate assets on save" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLoadAssetsWhenValidatingChangelists_MetaData[] = {
{ "Category", "Data Validation" },
{ "Comment", "/** Whether or not to load & validate assets in changelists by default */" },
{ "ModuleRelativePath", "Public/DataValidationSettings.h" },
{ "ToolTip", "Whether or not to load & validate assets in changelists by default" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableMaterialValidation_MetaData[] = {
{ "Category", "Data Validation" },
{ "ModuleRelativePath", "Public/DataValidationSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bMaterialValidationAllowCompilingShaders_MetaData[] = {
{ "ModuleRelativePath", "Public/DataValidationSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders_MetaData[] = {
{ "ModuleRelativePath", "Public/DataValidationSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaterialValidationPlatforms_MetaData[] = {
{ "Category", "Data Validation" },
{ "EditCondition", "bEnableMaterialValidation" },
{ "ModuleRelativePath", "Public/DataValidationSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UDataValidationSettings constinit property declarations ******************
static void NewProp_bValidateOnSave_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bValidateOnSave;
static void NewProp_bLoadAssetsWhenValidatingChangelists_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoadAssetsWhenValidatingChangelists;
static void NewProp_bEnableMaterialValidation_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableMaterialValidation;
static void NewProp_bMaterialValidationAllowCompilingShaders_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bMaterialValidationAllowCompilingShaders;
static void NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders;
static const UECodeGen_Private::FStructPropertyParams NewProp_MaterialValidationPlatforms_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_MaterialValidationPlatforms;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UDataValidationSettings constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDataValidationSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UDataValidationSettings_Statics
// ********** Begin Class UDataValidationSettings Property Definitions *****************************
void Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bValidateOnSave_SetBit(void* Obj)
{
((UDataValidationSettings*)Obj)->bValidateOnSave = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bValidateOnSave = { "bValidateOnSave", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDataValidationSettings), &Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bValidateOnSave_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bValidateOnSave_MetaData), NewProp_bValidateOnSave_MetaData) };
void Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bLoadAssetsWhenValidatingChangelists_SetBit(void* Obj)
{
((UDataValidationSettings*)Obj)->bLoadAssetsWhenValidatingChangelists = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bLoadAssetsWhenValidatingChangelists = { "bLoadAssetsWhenValidatingChangelists", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDataValidationSettings), &Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bLoadAssetsWhenValidatingChangelists_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLoadAssetsWhenValidatingChangelists_MetaData), NewProp_bLoadAssetsWhenValidatingChangelists_MetaData) };
void Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bEnableMaterialValidation_SetBit(void* Obj)
{
((UDataValidationSettings*)Obj)->bEnableMaterialValidation = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bEnableMaterialValidation = { "bEnableMaterialValidation", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDataValidationSettings), &Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bEnableMaterialValidation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableMaterialValidation_MetaData), NewProp_bEnableMaterialValidation_MetaData) };
void Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationAllowCompilingShaders_SetBit(void* Obj)
{
((UDataValidationSettings*)Obj)->bMaterialValidationAllowCompilingShaders = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationAllowCompilingShaders = { "bMaterialValidationAllowCompilingShaders", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDataValidationSettings), &Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationAllowCompilingShaders_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bMaterialValidationAllowCompilingShaders_MetaData), NewProp_bMaterialValidationAllowCompilingShaders_MetaData) };
void Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders_SetBit(void* Obj)
{
((UDataValidationSettings*)Obj)->bMaterialValidationShowWarningsWhenNotCompilingShaders = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders = { "bMaterialValidationShowWarningsWhenNotCompilingShaders", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDataValidationSettings), &Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders_MetaData), NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_MaterialValidationPlatforms_Inner = { "MaterialValidationPlatforms", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FMaterialEditorValidationPlatform, METADATA_PARAMS(0, nullptr) }; // 4041716260
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_MaterialValidationPlatforms = { "MaterialValidationPlatforms", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDataValidationSettings, MaterialValidationPlatforms), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaterialValidationPlatforms_MetaData), NewProp_MaterialValidationPlatforms_MetaData) }; // 4041716260
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDataValidationSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bValidateOnSave,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bLoadAssetsWhenValidatingChangelists,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bEnableMaterialValidation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationAllowCompilingShaders,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_bMaterialValidationShowWarningsWhenNotCompilingShaders,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_MaterialValidationPlatforms_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataValidationSettings_Statics::NewProp_MaterialValidationPlatforms,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataValidationSettings_Statics::PropPointers) < 2048);
// ********** End Class UDataValidationSettings Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UDataValidationSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_DataValidation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataValidationSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDataValidationSettings_Statics::ClassParams = {
&UDataValidationSettings::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UDataValidationSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UDataValidationSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDataValidationSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UDataValidationSettings_Statics::Class_MetaDataParams)
};
void UDataValidationSettings::StaticRegisterNativesUDataValidationSettings()
{
}
UClass* Z_Construct_UClass_UDataValidationSettings()
{
if (!Z_Registration_Info_UClass_UDataValidationSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDataValidationSettings.OuterSingleton, Z_Construct_UClass_UDataValidationSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDataValidationSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDataValidationSettings);
UDataValidationSettings::~UDataValidationSettings() {}
// ********** End Class UDataValidationSettings ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_DataValidation_Source_DataValidation_Public_DataValidationSettings_h__Script_DataValidation_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDataValidationSettings, UDataValidationSettings::StaticClass, TEXT("UDataValidationSettings"), &Z_Registration_Info_UClass_UDataValidationSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDataValidationSettings), 2465005978U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_DataValidation_Source_DataValidation_Public_DataValidationSettings_h__Script_DataValidation_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_DataValidation_Source_DataValidation_Public_DataValidationSettings_h__Script_DataValidation_1086814735{
TEXT("/Script/DataValidation"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_DataValidation_Source_DataValidation_Public_DataValidationSettings_h__Script_DataValidation_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Editor_DataValidation_Source_DataValidation_Public_DataValidationSettings_h__Script_DataValidation_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS