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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT/ChaosGameplayEventDispatcher.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/ChaosGameplayEventDispatcher.h"
#ifdef CHAOSSOLVERENGINE_ChaosGameplayEventDispatcher_generated_h
#error "ChaosGameplayEventDispatcher.generated.h already included, missing '#pragma once' in ChaosGameplayEventDispatcher.h"
#endif
#define CHAOSSOLVERENGINE_ChaosGameplayEventDispatcher_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBreakEventCallbackWrapper ****************************************
struct Z_Construct_UScriptStruct_FBreakEventCallbackWrapper_Statics;
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBreakEventCallbackWrapper_Statics; \
CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
struct FBreakEventCallbackWrapper;
// ********** End ScriptStruct FBreakEventCallbackWrapper ******************************************
// ********** Begin ScriptStruct FRemovalEventCallbackWrapper **************************************
struct Z_Construct_UScriptStruct_FRemovalEventCallbackWrapper_Statics;
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_41_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRemovalEventCallbackWrapper_Statics; \
CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
struct FRemovalEventCallbackWrapper;
// ********** End ScriptStruct FRemovalEventCallbackWrapper ****************************************
// ********** Begin ScriptStruct FCrumblingEventCallbackWrapper ************************************
struct Z_Construct_UScriptStruct_FCrumblingEventCallbackWrapper_Statics;
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCrumblingEventCallbackWrapper_Statics; \
CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
struct FCrumblingEventCallbackWrapper;
// ********** End ScriptStruct FCrumblingEventCallbackWrapper **************************************
// ********** Begin ScriptStruct FChaosHandlerSet **************************************************
struct Z_Construct_UScriptStruct_FChaosHandlerSet_Statics;
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_63_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FChaosHandlerSet_Statics; \
CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
struct FChaosHandlerSet;
// ********** End ScriptStruct FChaosHandlerSet ****************************************************
// ********** Begin Class UChaosGameplayEventDispatcher ********************************************
struct Z_Construct_UClass_UChaosGameplayEventDispatcher_Statics;
CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosGameplayEventDispatcher(); \
friend struct ::Z_Construct_UClass_UChaosGameplayEventDispatcher_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosGameplayEventDispatcher, UChaosEventListenerComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister) \
DECLARE_SERIALIZER(UChaosGameplayEventDispatcher)
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosGameplayEventDispatcher(UChaosGameplayEventDispatcher&&) = delete; \
UChaosGameplayEventDispatcher(const UChaosGameplayEventDispatcher&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, UChaosGameplayEventDispatcher); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosGameplayEventDispatcher); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosGameplayEventDispatcher) \
CHAOSSOLVERENGINE_API virtual ~UChaosGameplayEventDispatcher();
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_79_PROLOG
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosGameplayEventDispatcher;
// ********** End Class UChaosGameplayEventDispatcher **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS