102 lines
5.5 KiB
C
102 lines
5.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Chaos/ChaosGameplayEventDispatcher.h"
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#ifdef CHAOSSOLVERENGINE_ChaosGameplayEventDispatcher_generated_h
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#error "ChaosGameplayEventDispatcher.generated.h already included, missing '#pragma once' in ChaosGameplayEventDispatcher.h"
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#endif
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#define CHAOSSOLVERENGINE_ChaosGameplayEventDispatcher_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FBreakEventCallbackWrapper ****************************************
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struct Z_Construct_UScriptStruct_FBreakEventCallbackWrapper_Statics;
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBreakEventCallbackWrapper_Statics; \
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CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
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struct FBreakEventCallbackWrapper;
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// ********** End ScriptStruct FBreakEventCallbackWrapper ******************************************
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// ********** Begin ScriptStruct FRemovalEventCallbackWrapper **************************************
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struct Z_Construct_UScriptStruct_FRemovalEventCallbackWrapper_Statics;
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_41_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRemovalEventCallbackWrapper_Statics; \
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CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
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struct FRemovalEventCallbackWrapper;
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// ********** End ScriptStruct FRemovalEventCallbackWrapper ****************************************
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// ********** Begin ScriptStruct FCrumblingEventCallbackWrapper ************************************
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struct Z_Construct_UScriptStruct_FCrumblingEventCallbackWrapper_Statics;
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_53_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCrumblingEventCallbackWrapper_Statics; \
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CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
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struct FCrumblingEventCallbackWrapper;
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// ********** End ScriptStruct FCrumblingEventCallbackWrapper **************************************
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// ********** Begin ScriptStruct FChaosHandlerSet **************************************************
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struct Z_Construct_UScriptStruct_FChaosHandlerSet_Statics;
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_63_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FChaosHandlerSet_Statics; \
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CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
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struct FChaosHandlerSet;
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// ********** End ScriptStruct FChaosHandlerSet ****************************************************
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// ********** Begin Class UChaosGameplayEventDispatcher ********************************************
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struct Z_Construct_UClass_UChaosGameplayEventDispatcher_Statics;
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CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister();
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUChaosGameplayEventDispatcher(); \
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friend struct ::Z_Construct_UClass_UChaosGameplayEventDispatcher_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister(); \
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public: \
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DECLARE_CLASS2(UChaosGameplayEventDispatcher, UChaosEventListenerComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister) \
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DECLARE_SERIALIZER(UChaosGameplayEventDispatcher)
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UChaosGameplayEventDispatcher(UChaosGameplayEventDispatcher&&) = delete; \
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UChaosGameplayEventDispatcher(const UChaosGameplayEventDispatcher&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, UChaosGameplayEventDispatcher); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosGameplayEventDispatcher); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosGameplayEventDispatcher) \
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CHAOSSOLVERENGINE_API virtual ~UChaosGameplayEventDispatcher();
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_79_PROLOG
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#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UChaosGameplayEventDispatcher;
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// ********** End Class UChaosGameplayEventDispatcher **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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