// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/ChaosGameplayEventDispatcher.h" #ifdef CHAOSSOLVERENGINE_ChaosGameplayEventDispatcher_generated_h #error "ChaosGameplayEventDispatcher.generated.h already included, missing '#pragma once' in ChaosGameplayEventDispatcher.h" #endif #define CHAOSSOLVERENGINE_ChaosGameplayEventDispatcher_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBreakEventCallbackWrapper **************************************** struct Z_Construct_UScriptStruct_FBreakEventCallbackWrapper_Statics; #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBreakEventCallbackWrapper_Statics; \ CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); struct FBreakEventCallbackWrapper; // ********** End ScriptStruct FBreakEventCallbackWrapper ****************************************** // ********** Begin ScriptStruct FRemovalEventCallbackWrapper ************************************** struct Z_Construct_UScriptStruct_FRemovalEventCallbackWrapper_Statics; #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRemovalEventCallbackWrapper_Statics; \ CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); struct FRemovalEventCallbackWrapper; // ********** End ScriptStruct FRemovalEventCallbackWrapper **************************************** // ********** Begin ScriptStruct FCrumblingEventCallbackWrapper ************************************ struct Z_Construct_UScriptStruct_FCrumblingEventCallbackWrapper_Statics; #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCrumblingEventCallbackWrapper_Statics; \ CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); struct FCrumblingEventCallbackWrapper; // ********** End ScriptStruct FCrumblingEventCallbackWrapper ************************************** // ********** Begin ScriptStruct FChaosHandlerSet ************************************************** struct Z_Construct_UScriptStruct_FChaosHandlerSet_Statics; #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_63_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosHandlerSet_Statics; \ CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); struct FChaosHandlerSet; // ********** End ScriptStruct FChaosHandlerSet **************************************************** // ********** Begin Class UChaosGameplayEventDispatcher ******************************************** struct Z_Construct_UClass_UChaosGameplayEventDispatcher_Statics; CHAOSSOLVERENGINE_API UClass* Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister(); #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUChaosGameplayEventDispatcher(); \ friend struct ::Z_Construct_UClass_UChaosGameplayEventDispatcher_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSSOLVERENGINE_API UClass* ::Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister(); \ public: \ DECLARE_CLASS2(UChaosGameplayEventDispatcher, UChaosEventListenerComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosSolverEngine"), Z_Construct_UClass_UChaosGameplayEventDispatcher_NoRegister) \ DECLARE_SERIALIZER(UChaosGameplayEventDispatcher) #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UChaosGameplayEventDispatcher(UChaosGameplayEventDispatcher&&) = delete; \ UChaosGameplayEventDispatcher(const UChaosGameplayEventDispatcher&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSSOLVERENGINE_API, UChaosGameplayEventDispatcher); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosGameplayEventDispatcher); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UChaosGameplayEventDispatcher) \ CHAOSSOLVERENGINE_API virtual ~UChaosGameplayEventDispatcher(); #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_79_PROLOG #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h_82_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChaosGameplayEventDispatcher; // ********** End Class UChaosGameplayEventDispatcher ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosGameplayEventDispatcher_h PRAGMA_ENABLE_DEPRECATION_WARNINGS