36 lines
1.6 KiB
C
36 lines
1.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Chaos/ChaosCacheInterpolationMode.h"
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#ifdef CHAOSCACHING_ChaosCacheInterpolationMode_generated_h
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#error "ChaosCacheInterpolationMode.generated.h already included, missing '#pragma once' in ChaosCacheInterpolationMode.h"
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#endif
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#define CHAOSCACHING_ChaosCacheInterpolationMode_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_ChaosCacheInterpolationMode_h
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// ********** Begin Enum EChaosCacheInterpolationMode **********************************************
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#define FOREACH_ENUM_ECHAOSCACHEINTERPOLATIONMODE(op) \
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op(EChaosCacheInterpolationMode::QuatInterp) \
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op(EChaosCacheInterpolationMode::EulerInterp) \
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op(EChaosCacheInterpolationMode::DualQuatInterp)
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enum class EChaosCacheInterpolationMode : uint8;
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template<> struct TIsUEnumClass<EChaosCacheInterpolationMode> { enum { Value = true }; };
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template<> CHAOSCACHING_NON_ATTRIBUTED_API UEnum* StaticEnum<EChaosCacheInterpolationMode>();
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// ********** End Enum EChaosCacheInterpolationMode ************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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