// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/ChaosCacheInterpolationMode.h" #ifdef CHAOSCACHING_ChaosCacheInterpolationMode_generated_h #error "ChaosCacheInterpolationMode.generated.h already included, missing '#pragma once' in ChaosCacheInterpolationMode.h" #endif #define CHAOSCACHING_ChaosCacheInterpolationMode_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_ChaosCaching_Source_ChaosCaching_Public_Chaos_ChaosCacheInterpolationMode_h // ********** Begin Enum EChaosCacheInterpolationMode ********************************************** #define FOREACH_ENUM_ECHAOSCACHEINTERPOLATIONMODE(op) \ op(EChaosCacheInterpolationMode::QuatInterp) \ op(EChaosCacheInterpolationMode::EulerInterp) \ op(EChaosCacheInterpolationMode::DualQuatInterp) enum class EChaosCacheInterpolationMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSCACHING_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosCacheInterpolationMode ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS