122 lines
6.5 KiB
C++
122 lines
6.5 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "CascadeParticleSystemComponent.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeCascadeParticleSystemComponent() {}
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// ********** Begin Cross Module References ********************************************************
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CASCADE_API UClass* Z_Construct_UClass_UCascadeParticleSystemComponent();
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CASCADE_API UClass* Z_Construct_UClass_UCascadeParticleSystemComponent_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UParticleSystemComponent();
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UPackage* Z_Construct_UPackage__Script_Cascade();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UCascadeParticleSystemComponent ******************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UCascadeParticleSystemComponent;
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UClass* UCascadeParticleSystemComponent::GetPrivateStaticClass()
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{
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using TClass = UCascadeParticleSystemComponent;
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if (!Z_Registration_Info_UClass_UCascadeParticleSystemComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("CascadeParticleSystemComponent"),
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Z_Registration_Info_UClass_UCascadeParticleSystemComponent.InnerSingleton,
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StaticRegisterNativesUCascadeParticleSystemComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UCascadeParticleSystemComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UCascadeParticleSystemComponent_NoRegister()
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{
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return UCascadeParticleSystemComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UCascadeParticleSystemComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/** \n * Used to provide an extended particle system component to allow collision to function in the preview window.\n */" },
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{ "HideCategories", "Object Physics Collision Object Physics Collision Mobility VirtualTexture" },
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{ "IncludePath", "CascadeParticleSystemComponent.h" },
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{ "ModuleRelativePath", "Classes/CascadeParticleSystemComponent.h" },
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{ "ToolTip", "Used to provide an extended particle system component to allow collision to function in the preview window." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UCascadeParticleSystemComponent constinit property declarations **********
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// ********** End Class UCascadeParticleSystemComponent constinit property declarations ************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UCascadeParticleSystemComponent>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UCascadeParticleSystemComponent_Statics
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UObject* (*const Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UParticleSystemComponent,
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(UObject* (*)())Z_Construct_UPackage__Script_Cascade,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::ClassParams = {
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&UCascadeParticleSystemComponent::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x00A010A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::Class_MetaDataParams)
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};
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void UCascadeParticleSystemComponent::StaticRegisterNativesUCascadeParticleSystemComponent()
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{
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}
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UClass* Z_Construct_UClass_UCascadeParticleSystemComponent()
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{
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if (!Z_Registration_Info_UClass_UCascadeParticleSystemComponent.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCascadeParticleSystemComponent.OuterSingleton, Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UCascadeParticleSystemComponent.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCascadeParticleSystemComponent);
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UCascadeParticleSystemComponent::~UCascadeParticleSystemComponent() {}
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// ********** End Class UCascadeParticleSystemComponent ********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UCascadeParticleSystemComponent, UCascadeParticleSystemComponent::StaticClass, TEXT("UCascadeParticleSystemComponent"), &Z_Registration_Info_UClass_UCascadeParticleSystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCascadeParticleSystemComponent), 2667476953U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_3444511597{
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TEXT("/Script/Cascade"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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