// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "CascadeParticleSystemComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCascadeParticleSystemComponent() {} // ********** Begin Cross Module References ******************************************************** CASCADE_API UClass* Z_Construct_UClass_UCascadeParticleSystemComponent(); CASCADE_API UClass* Z_Construct_UClass_UCascadeParticleSystemComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UParticleSystemComponent(); UPackage* Z_Construct_UPackage__Script_Cascade(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCascadeParticleSystemComponent ****************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCascadeParticleSystemComponent; UClass* UCascadeParticleSystemComponent::GetPrivateStaticClass() { using TClass = UCascadeParticleSystemComponent; if (!Z_Registration_Info_UClass_UCascadeParticleSystemComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CascadeParticleSystemComponent"), Z_Registration_Info_UClass_UCascadeParticleSystemComponent.InnerSingleton, StaticRegisterNativesUCascadeParticleSystemComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCascadeParticleSystemComponent.InnerSingleton; } UClass* Z_Construct_UClass_UCascadeParticleSystemComponent_NoRegister() { return UCascadeParticleSystemComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCascadeParticleSystemComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/** \n * Used to provide an extended particle system component to allow collision to function in the preview window.\n */" }, { "HideCategories", "Object Physics Collision Object Physics Collision Mobility VirtualTexture" }, { "IncludePath", "CascadeParticleSystemComponent.h" }, { "ModuleRelativePath", "Classes/CascadeParticleSystemComponent.h" }, { "ToolTip", "Used to provide an extended particle system component to allow collision to function in the preview window." }, }; #endif // WITH_METADATA // ********** Begin Class UCascadeParticleSystemComponent constinit property declarations ********** // ********** End Class UCascadeParticleSystemComponent constinit property declarations ************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCascadeParticleSystemComponent_Statics UObject* (*const Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UParticleSystemComponent, (UObject* (*)())Z_Construct_UPackage__Script_Cascade, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::ClassParams = { &UCascadeParticleSystemComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x00A010A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::Class_MetaDataParams) }; void UCascadeParticleSystemComponent::StaticRegisterNativesUCascadeParticleSystemComponent() { } UClass* Z_Construct_UClass_UCascadeParticleSystemComponent() { if (!Z_Registration_Info_UClass_UCascadeParticleSystemComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCascadeParticleSystemComponent.OuterSingleton, Z_Construct_UClass_UCascadeParticleSystemComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UCascadeParticleSystemComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCascadeParticleSystemComponent); UCascadeParticleSystemComponent::~UCascadeParticleSystemComponent() {} // ********** End Class UCascadeParticleSystemComponent ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCascadeParticleSystemComponent, UCascadeParticleSystemComponent::StaticClass, TEXT("UCascadeParticleSystemComponent"), &Z_Registration_Info_UClass_UCascadeParticleSystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCascadeParticleSystemComponent), 2667476953U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_3444511597{ TEXT("/Script/Cascade"), Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeParticleSystemComponent_h__Script_Cascade_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS