75 lines
3.4 KiB
C
75 lines
3.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Generators/SoundWaveScrubber.h"
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#ifdef AUDIOMIXER_SoundWaveScrubber_generated_h
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#error "SoundWaveScrubber.generated.h already included, missing '#pragma once' in SoundWaveScrubber.h"
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#endif
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#define AUDIOMIXER_SoundWaveScrubber_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class USoundWave;
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// ********** Begin Class UScrubbedSound ***********************************************************
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#define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetIsScrubbingWhileStationary); \
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DECLARE_FUNCTION(execSetIsScrubbing); \
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DECLARE_FUNCTION(execSetGrainDurationRange); \
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DECLARE_FUNCTION(execGetPlayheadTime); \
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DECLARE_FUNCTION(execSetPlayheadTime); \
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DECLARE_FUNCTION(execSetSoundWave);
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struct Z_Construct_UClass_UScrubbedSound_Statics;
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AUDIOMIXER_API UClass* Z_Construct_UClass_UScrubbedSound_NoRegister();
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#define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_INCLASS \
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private: \
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static void StaticRegisterNativesUScrubbedSound(); \
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friend struct ::Z_Construct_UClass_UScrubbedSound_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AUDIOMIXER_API UClass* ::Z_Construct_UClass_UScrubbedSound_NoRegister(); \
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public: \
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DECLARE_CLASS2(UScrubbedSound, USoundWave, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AudioMixer"), Z_Construct_UClass_UScrubbedSound_NoRegister) \
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DECLARE_SERIALIZER(UScrubbedSound)
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#define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AUDIOMIXER_API UScrubbedSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UScrubbedSound) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AUDIOMIXER_API, UScrubbedSound); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UScrubbedSound); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UScrubbedSound(UScrubbedSound&&) = delete; \
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UScrubbedSound(const UScrubbedSound&) = delete; \
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AUDIOMIXER_API virtual ~UScrubbedSound();
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#define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_206_PROLOG
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#define FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_INCLASS \
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FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h_209_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UScrubbedSound;
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// ********** End Class UScrubbedSound *************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AudioMixer_Classes_Generators_SoundWaveScrubber_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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